One thing I used to do a lot in photoshop was to make custom shapes that I’d use later in painting, which for some more graphical styles makes it a lot faster. They were really easy to make, all I needed was a selection and to choose an option from a menu and save it, then I could drag them out and have them appear rasterized and ready to paint into. So for instance if I paint some black silhouettes of trees, I can then select them and save the shape, and quickly place a bunch of them in an image later, not having to worry about their resolution as with brushes.
I’ve been wanting to recreate this in krita, as it does have some part of this ability in that it has a vector library docker that lets me drag them out quickly, and I can convert them into raster without much fuss even if it’s not automatic.
However, I can’t figure out how to make a new shape. I am a bit confused by the documentation for libraries, as it says “Currently, you cannot make symbol libraries with Krita yet, but you can make them by hand, as well as use Inkscape to make them.” and I do not know what making them by hand would imply, as opposed to using another program. Does this mean that while it could not make a ‘library’ itself, I could still create shapes for one in krita? Or would the whole process need to be external?
Hello - Yes you can make library by inkscape or Krita itself granted they are vector and formatted as symbol/ or many symbol.
I have done so several times; Though I’m more familiar with the notepad method since I do more than 10 symbols in one library.
Me and @AhabGreybeard have different written method you can use. There is a guide as answer to a previous question. A starter file can be found on this thread.
Thanks, I think if I understand it correctly then for my process to work I would need to create my selection, export it and trace it in inkscape to vector, and then either add it to a library within inkscape or by editing the svg file.
I will give it a shot and see how it goes. However from the sound of it I’m suspecting that if I continue this process in krita I may make the quality sacrifice of using brushes for shapes instead, as it sounds a lot slower than the way I used to do it before, while the process for brush tips is very similar to making a PS-style custom shape.
I did try exporting but the trouble is that I don’t create the shapes as vector to begin with and as far as I could tell it would not export that as svg? I could probably learn to draw them in vector but I also make some from photos, by removing colour and editing levels to get a good silhouette, so I assumed that tracing in inkscape is probably a necessary step for me unless krita has/gains the ability to do that.
Thanks, I’ll have a look at these and see if I can figure it out. To be clear when I say trace I mean the trace bitmap functionality that inkscape uses, I was looking for something like that but could not find it.
Right, krita doesn’t have that particular ability.
I suggest that you use the Freehand Path tool with Precision set to Curve, Optimise enabled and Precison = 0.5 (adjustable to give more or fewer points on a drawn curve).
After that, you can use the Edit Shapes tool, as in the tutorials, to make final adjustments as needed.
Set it to brightness cutoff and play with threshold value - I find .450 to .750 to be good.
A value of 1 will be all black and 0 is white - so depending on the contrast of your image.
If the artwork is complicated, hand tracing in krita would be a long and boring task and prone to error.
It would be a good idea to explore/learn the Inkscape bitmap tracing facilities.
I’ve just played with it and after some initial confusion I figured it out, a little.
I’m sure there will be YouTube video tutorials for it.
Well, for better understanding, or to clear up the possible misunderstanding, SVG stands for “Scalable Vector Graphic” and therefore accepts only vector graphics, as you already noticed.