# FNF-style Idle animation (of Dry Bones!)

**URL:** <https://krita-artists.org/t/fnf-style-idle-animation-of-dry-bones/46601>\
**Category:** Animations\
**Tags:** fan-art, cartoon\
**Created:** [August 27, 2022, 1:25am UTC](https://krita-artists.org/t/fnf-style-idle-animation-of-dry-bones/46601 "2022-08-27T01:25:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ByThePowerOfDUSKULL](https://krita-artists.org/user_avatar/krita-artists.org/bythepowerofduskull/32/98735_2.png) [@ByThePowerOfDUSKULL](https://krita-artists.org/u/ByThePowerOfDUSKULL)\
**Post date:** [August 27, 2022, 1:25am UTC](https://krita-artists.org/t/fnf-style-idle-animation-of-dry-bones/46601/1 "2022-08-27T01:25:18Z")

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![vector test with good ol dry bones](https://krita-artists.org/uploads/default/original/3X/a/7/a7b49cc16955cc796628df9372a9152b051a3f67.gif)  
I’ve tried to make my own FNF sprites with a XML generator and CSP EX a while back. I heard that you could make both hand-drawn animation and tweening, so I tried to do the latter. It was a bit awkward to get accustomed to, but this looks… okay.

This is a bit big for the sprite sheet, so I’ll try to resize each frame I render before I make a whole png sheet out of them.

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**Author:** ![AhabGreybeard](https://krita-artists.org/user_avatar/krita-artists.org/ahabgreybeard/32/2969_2.png) [@AhabGreybeard](https://krita-artists.org/u/AhabGreybeard)\
**Post date:** [August 27, 2022, 5:25am UTC](https://krita-artists.org/t/fnf-style-idle-animation-of-dry-bones/46601/2 "2022-08-27T05:25:23Z")

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Did you do the ‘tweening’ with manual moves/transforms on each layer or did you use animated transform masks?

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**Author:** ![ByThePowerOfDUSKULL](https://krita-artists.org/user_avatar/krita-artists.org/bythepowerofduskull/32/98735_2.png) [@ByThePowerOfDUSKULL](https://krita-artists.org/u/ByThePowerOfDUSKULL)\
**Post date:** [August 28, 2022, 12:58am UTC](https://krita-artists.org/t/fnf-style-idle-animation-of-dry-bones/46601/3 "2022-08-28T00:58:22Z")

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@AhabGreybeard I’ve been using the transform masks for this as I’m not entirely sure on how this works yet.
