The future of Krita on Mac looks quite difficult right now. Both the ARM move and deprecating OpenGL makes it less easy for Krita to deal with that. Considering also Qt 6 news, that might mean (nobody is actually sure yet) that Qt will deprecate ANGLE and similar things and Krita will need to write the same code for every platform it supports, it’s really difficult to say now what we’re gonna do in the future. We do want to both keep all the platforms we are on now and even expand, but… expanding to Android might’ve been much easier than keeping Mac around. But we will try, I think.
Please don’t treat this message as an official message or anything - it’s just what I personally understood from last few meetings and the general grumpiness surrounding Qt 6 and Apple. @IvanYossi and @boud will probably know better than me.
If we decide to use ARM (or just use Rosetta), it would be of course easier to implement Krita for iPad, however there is also an issue of Apple Store rules that are, afaik, incompatible with Krita’s license (GPL). It was possible to find a good way to put Krita on Google Store, we even figured out a way to get donations but not force people to pay for it, but on Apple Store it would be much more difficult, unless Apple changes their rules (and fat chance of that, I guess…).