As I’ve said a lot of times before, porting to iPadOS is easy. We’ve already got Krita working on the M1 CPU. Getting it in the app store is not easy, because there we run into the problem that GPLv3 is even more incompatible with Apple’s stupid rules than GPLv2.
And then, our experience getting Krita in the MacOS app store has taught us quite a lesson. If you package an application that works perfectly well on MacOS out of the dmg for the MacOS app store – it won’t be able to save files, because of sandboxing. Working around that is as hard as working around similar problems on Android.
And if we put Krita in the MacOs or iPadOS store, it won’t be free. We’ll ask a big premium compared to Steam, Windows Store or Epic because of the expensive hardware, the developer subscriptions and sheer, unadulterated PAIN of releasing on those stores.