# Krita 6.0

**URL:** <https://krita-artists.org/t/krita-6-0/38152>\
**Category:** Artists Feedback & Testing\
**Created:** [March 12, 2022, 10:58am UTC](https://krita-artists.org/t/krita-6-0/38152 "2022-03-12T10:58:17Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![tiar](https://krita-artists.org/user_avatar/krita-artists.org/tiar/32/22_2.png) [@tiar](https://krita-artists.org/u/tiar)\
**Post date:** [June 26, 2022, 7:53pm UTC](https://krita-artists.org/t/krita-6-0/38152/16 "2022-06-26T19:53:53Z")

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Hi, I will still need to read your first post but please let me answer your second one.

Ad. Ideas:

> [@Hexmak](#):
>
> Im think Krita Team and Inkscape Team should join and work toghether on something new

1. Regarding Krita and Inkscape teams working together on a new software. I’m sorry, but I don’t believe we have enough work power to be able to - Krita itself is not even bringing enough money to handle all of the current user’s suggestions just for Krita, and starting a new project would be a huge investment of time and money with many years of possibly no users since the software wouldn’t be as ready for users as users would want it.

I first thought you meant something like a graphic design software, which would be closest to what Scribus is doing, but now I see that no, you just mean digital art in both raster and vector at the same time. I can agree that Krita’s vector tools are much less powerful than Inkscape, but I would guess that improving Krita’s vector tools could still be more achievable than a great software in a reasonable amount of years that is not based on Krita and does both raster and vector art (and both very well).

I think now the best option would be to use Krita with Inkscape alongside of it, and dragging and dropping it into Krita if you want to use Krita’s vector tools. I can see the inconvenience of having to learn both software, and I can see how Blender’s users can easily switch between sets of features because they have all the same shortcuts and design etc., but creating a new software is at this time unfeasible for Krita team.

However, as usual in open source space, anyone else can try to start this project. (Not necessary you, just - anyone who has time and want to see it happen).

> [@Hexmak](#):
>
> inviting all designers for drawing Based Environment Interface Design (BEID)

1. I’m sorry, but I’m not sure I understand what you mean here. I guess you meant “Environment-based interface design” (so, drawing suggestions for Krita GUI) - am I correct? - but we can’t really change the whole interface of Krita that quickly. We do have a plan for rewriting big parts of it, mostly from the technological necessity (we have to move to QML), and we could do this kind of “suggest new interface for Krita” then.

> [@Hexmak](#):
>
> Restart; Go to the first steps of History of Designers that why they’re Designers like Rembrandt to figure out SelfSufficient that planning just your UX libraries.

1. I’m not sure what are the actionable items here. What we should learn and how would it help? Maybe there is a language barrier between us; I’m not an English native speaker, and I really don’t understand that easily some of your sentences, and I have to guess (I hope I guess correctly).

> [@Hexmak](#):
>
> Create a Artificial Intelligence detector that realizing how much users are failed or repeating actions in Krita logs to find whats really should be compressed and needs more updates for next version.

1. That kind of thing doesn’t need Artificial Intelligence actually, just some logger. We do have basic loggers (logging creating new documents and all SAFE ASSERTS) but not for this. It would be a bit of a “political” decision though: some of our users choose free and open source because they don’t want software programmers know their habits and behaviour. If Krita implements that, it would have to be very clear and precise, what we log and what we don’t, and we should get detailed feedback from our users before we implement this.

Ad. the section “Finally”:

> [@Hexmak](#):
>
> Its seems we need to develop a specific language just for designing apps.

1. What do you mean by that?

> [@Hexmak](#):
>
> Its proved that opinion on 12 March is worked for Krita 6.0

1. No one (that I know of) is working on Krita 6.0 yet - it would need porting to Qt 6 first, as Halla said. We don’t have a list of features we plan for Krita 6.0 yet, since we just recently released Krita 5.0.

> [@Hexmak](#):
>
> Kernel Developers is main issue for next Releases

1. Can you please explain what do you mean?

* * *

> [@Hexmak](#):
>
> Please Ask More from Me, Maybe that I Can Help You More

I do have something you could help with 🙂 I have created two threads where I ask for suggestions for my project on assistants.

This thread is asking for new ideas on how to solve certain issues with assistants: [How to improve quick editing/use of assistants? - #20 by Hologram](https://krita-artists.org/t/how-to-improve-quick-editing-use-of-assistants/42815/20) - and I really need lots of help here.

This thread is a list of features I planned to add or issues to fix in assistants, it’s very long but what I need is just an answer “yes, it will be really useful” and “no, it’s not useful/worth it/better to do something else”. For both you can explain your reasons or not. [Planned changes to assistants coming in 2022 (or later)](https://krita-artists.org/t/planned-changes-to-assistants-comming-in-2022-or-later/43064/)

Please just try to keep on topic and don’t worry if I don’t answer your comment, I will read all of it but answer to just some 🙂

If you want to help with either of those threads, it would be awesome if you could first check out how assistants in Krita are currently implemented, so you know what changes and what features are needed.

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_[View the full topic](https://krita-artists.org/t/krita-6-0/38152)._
