# Layer and object selection

**URL:** <https://krita-artists.org/t/layer-and-object-selection/107813>\
**Category:** Feature Requests\
**Tags:** for-ui-ux\
**Created:** [November 24, 2024, 6:45am UTC](https://krita-artists.org/t/layer-and-object-selection/107813 "2024-11-24T06:45:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![AhabGreybeard](https://krita-artists.org/user_avatar/krita-artists.org/ahabgreybeard/32/2969_2.png) [@AhabGreybeard](https://krita-artists.org/u/AhabGreybeard)\
**Post date:** [November 24, 2024, 11:30am UTC](https://krita-artists.org/t/layer-and-object-selection/107813/5 "2024-11-24T11:30:25Z")

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> [@jacki](#):
>
> when I make a cutout animation, frame by frame and I have to move 14 body parts for a walk cycle

It is a fact that krita is not designed or intended for making cutout animations.  
It is intended for frame by frame painted content animation.

The animated transform masks are a wonderful addition but they are a recent development and do have many UI ‘papercuts’ and some shortfalls from ‘ideal functionality’.

The closest you can get to cutout animation would be to group the parts into a branched armature structure. That would have consequences for computational load, depending on how powerful your computer is.

Here is a linear armature structure animation with an explanation:  
[Armature Animation (with free .kra file)](https://krita-artists.org/t/armature-animation-with-free-kra-file/88662)

A walking body cutout would need a nested group structure to simulate the limbs attached to a ‘root’ object, e.g. the torso and only the root object would have its X/Y position changed.  
I intend to make one in the future but not for a while.

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