Barely have time to draw, but I have my own small workshop room now. Maybe I can make my own drone…
edit:
Whether this
or this
both gave me headache but in a different way. But strangely I can learn tinkercad just fine, but not blender even for making simple shapes. Work dictates I need to learn a more advance CAD program and the programs I tried looks like Blender with all the menus and buttons.
When I first learn krita I treated it just like a sketch book, all I need is a pencil, eraser and time. Tinkercad is similar. it’s just stacking blocks/shapes but with measurements. The other programs tho, have buttons and sequence of buttons…
anyway I just wanna vent I think. The adapter I made fit perfectly somehow. I “draw” as a job, just not the kind I actually want to do. But hey if it works it work, I can eat and stuff.
Once, I was trained on CADdy++, and found it fun and relatively easy to use, but that was 35 years ago. Later I had to learn AutoCAD too, but really disliked it, it simply wasn’t as powerful as CADdy was. How these two perform today is unknown to me.
Michelist
I am learning FreeCAD right now, but I still mainly use Tinkercad because ease of use.
Funny enough for video games I also have the same difficulty with layered menus and a more feature complex games. I can’t play 4X type game even though I like the ideas, but I can still play Kenshi or Mount and Blade which has simplified 4X mechanics. I can also play X4 Foundation but only as simple pilot/small company owner, but I never touch empire building side of the game. It literally give headache if I try.
It’s kinda frustrating, because when I was younger I have no trouble learning stuff that was much complex than what I can learn now. ![]()
don’t mind the sexy drawing, I’m just stressed and probably too much browsing on IG. Btw I heard pinterest has new search filter to exclude AI image, nice.
did some clean up for this
Quick sketch of cosplayer named Takomayuyi on IG. Did implement some the object mental rotation I practiced before.
Need hard lines to use that airbrush technique, but my weakness is making lines and coloring inside border lol. In my language there’s proverb “Seperti buah simalakama, hidup segan mati tak mau” Roughly translated to “Any option you choose it will be miserable”
Albedo ref is miss Kallisi__vamp on IG
Very true. Balance is key.
Face morph iteration that start from generic face structure.
Blood pressure went up again, try to take things easy today. So just doing basic reading after work with a bit of alteration.
@ynr_nohara Hi. I haven’t visited the forum for several months due to summer jobs. I looked at you and I’ll tell you how it is, you’ve made a lot of progress, I’m delighted with your diligence. I was hooked on the cube theme. I didn’t watch the video, Youtube left us, but most likely he misrepresented the method or you made a mistake in the conclusion. At school, our drawing teacher explained something similar to us that you can find approximately exactly the proportion of a cube if you draw a square with equal sides, draw straight lines through the horizon line from each corner, and measure the distance in a straight line from the two extreme A+B to get the distance for the points from D to C. C and will be the point where the lines from the vanishing points on the horizon should intersect. At the same time, by rotating the square template, you can change the perspective distortion of the cube. I’ll draw it and I’m sure you’ll figure it out for yourself.
@Dima ,
thank you for the reply and following up for the cube in perspective problem. I need to get back on that, but I was thinking of making a simulation test with 3D model for bunch of stuff, so I don’t second guess my hypothesis or others’ teaching/thoughts.
I actually slowly learning CAD program (TinkerCAD, FreeCAD), because somehow having the model have exact measurement and having what I think simpler function to use when building, making it easier for my brain to comprehend the process. Also kinda needed for work too, but I think this goes hand in hand with me learning 2D illustration, at least with the way I draw stuff.
My practice screenshots, material from GrabCAD community. Object render can be switched between Perspective and Orthographic view. Also I can bring it to Blender if I want to experiment with the camera system there and other stuff like Focal point, Distance, Lighting, Texture Material. Kinda weird that it is the mesh modelling in Blender that I have the hardest time learning, the way that I need to mess with vertex, edge, and faces makes me want to punch my monitor.
I got no 2D drawing to post so here is painting of Tsunade from 2021, ref is miss Kallisi.
Gonna write it here, so I don’t forget.
Based on progress:
→ Searching Lines (lines to gauge where everything should be)
→ Construction Lines (lines to support the making of the structure of the object, simple shapes)
→ Actual Form Lines (what people see at the end).
Constraint is needed to limit the possible space for lines. Rigid simple shape is easier to put constraint in, so imagine in simple shape first. If an existing shape need to be redone just redraw a box in its place to re-gauge the searching lines. Btw to imagine what I define as constraint, it is that slices of space inside Bounding box. I use it to find the middle of something, or edge of something… hard to explain.
In perspective knowing the faces of a geometry shape is important, to recalculate if a rotation is happening. Like face in head doing horizontal rotation, if the face is divide in equal 2 sides, say 1:1, once rotation happen one side gonna be bigger as in show more of that side of the face, and the other will show less.
I think it is a good practice to differentiate 2 types of object structure, and I based it on what I learn from blender, Rigid structure, and soft Structure. If something has a skeleton or internal rigid structure, I should at least imagine or better yet draw the internal structure first unless I am just following an existing image and the change I made is minimal.
This is drawn using reference (Kallisi__Vamp) that has the camera in higher position, so I moved the perspective of the camera lower than the original and also more to the side of the model. I count changing perspective as major change, it is much harder, at least for me, to do than say changing the outfit of a person in a photo and not change its perspective.
I am gonna try again with previous drawings
Frieren Looking up challenge, ran out of juice right after warming up, I’ll test again tonight. This is good to test ratio making on a face when rotation happens.
So you got roped into this too…I need to dig up my sketchbook thread too.
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. nice.























