Pixelated canvas

That image has some serious .jpg artifacts on it.
I think that you’re seeing the natural consequences of zooming in on a digital image, especially one where you paint straight lines at various angles.
You can try using a softer edged brush but it will happen.
Another thing you can do is go along the edge with a small Blender Blur brush, possibly by using the Line tool for speed and convenience.

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Thanks a lot! <3 I think its just me then. I just really go into small details and get frustrated (even though it doesnt show on these shots i sent :smiley: ) I ve been painting just for awhile and i still not know how many things work.

Thanks once again!

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I think it is just normal. Zoom in a lot more, until you see the “pixel grid” - a grid between pixels. You’ll see that the pixels you see at lower zoom are just the same pixels you see when you zoom in a lot.

If you paint a new image on the big resolution, it will have less visible pixelisation because 1) the resolution in pixels will be higher, and 2) it will avoid the jpg artifacts in the image I linked to you.

The resolution you work on is fine but not exactly the biggest one, you could make it bigger if you don’t experience lag with brushes (the bigger the brush, the slower it is, though it depends on the type, too - and if you have a big canvas, you want to use bigger brushes).

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Imagine zooming as getting closer with your face to an actual canvas. When you stick your nose to the canvas you will see it’s single fibers, patterns and singe paint strokes, no matter how large the canvas was. It’s the same with non-vector digital artworks. You always paint on a raster, no matter what, only thing you can do is make the raster more “dense” by having higher resolutions, but it’s still just tiny squares put together.

When you zoom in on an artwork, always keep in mind at what scale the viewer is going to see it. Every detail that is not really visible in 100% view is usually not worth zooming into, basically. A rule of thumb is to take the target resolution and than double it, then add another 50% to have more “room” for filters, brush effects and stuff (things that use surrounding pixel information for it’s input, sumdge brushes for example). So when you are expecting the user to only see the image in 1000px height on the web, 2500 usually is enough. When you plan on printing it later you start with a bigger resolution of course, taking in account what size you’re going to print it, and here DPI is actually important.

Putting a lot of work into details at high zoom level, only to have them unnoticeable small in 100% view or after exporting for the web, is a digital artist beginners trap.

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