I was aiming for making .bundle files actually, so you’ll just have 1 Procreate brushset per 1 bundle; so you wouldn’t get lost in the .kpp’s and have to tag/bundle everything yourself.
I’m reading up a bit on Krita’s bundle format first, though, because I think it would work best if you could just drag&drop a folder (since .brushsets are zips) and output the bundle.
I’m mostly struggling with how would I work around duplicating the same brushtip/texture a bilion times, since Procreate doesn’t have management like that and every brush is completely separate from one another; and there’s no like, pattern library that you can put things into to reuse them in other brushes.
I’d prefer if there was as little manual work involved as possible, so no stuff like eg. renaming all the grain.png files on your own. It might be unavoidable but man, that sucks.
So far, the easiest part to get has been the simple real number sliders, so that’s something I suppose!
small edit: the UID graphs have also been pretty easy. Initially I had no idea what they’re referring to and was utterly confused to be honest, but now I kinda get it and things are starting to click into place. Writing everything down has not been 100% fun though, lol. The texture blend mode numbers for example don’t make any sense in my brain and I just have to go brush by brush to write down all the possibilities. It’s tedious as all hell but I sincerely hope this will keep pushing the project forward, one way or another.