Serious problem with selection

Serious problem with selection. And any action with a turn. If you rotate the selection, the edge of the object becomes very pixelated.

Is this selection or issue with transformation? Have you tried using other scaling algorithm like lanczos3

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Looking results, it seems neighborhood algorithm is currently used for transformation…
You have to choose another one, like lancsoz3 or bspline for example, according to level of antialiasing you want

Grum999

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Thank you! You helped me a lot! I changed the algorithm and the result improved noticeably!!!

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