Serious problem with selection

Serious problem with selection. And any action with a turn. If you rotate the selection, the edge of the object becomes very pixelated.

Is this selection or issue with transformation? Have you tried using other scaling algorithm like lanczos3

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Looking results, it seems neighborhood algorithm is currently used for transformation…
You have to choose another one, like lancsoz3 or bspline for example, according to level of antialiasing you want


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Thank you! You helped me a lot! I changed the algorithm and the result improved noticeably!!!

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