Hello @SGVideoCollection and welcome to the forum ![]()
This is going to be ‘an interesting learning experience’ for you and I really do wish you well (with lots of luck included).
That sweeping movement was probably done in Blender (or Spine?) which has 3D model animation with a moving camera facility that will follow a defined path. That is an order of magnitude more complicated than krita.
Yes it is, by the use of animated transform masks controlled by the content of the Animation Curves docker:
Animation Curves Docker — Krita Manual 5.2.0 documentation
This is the most complicated docker there is and it still has UI problems because it’s a fairly new development.
You’d need to use two separate animated transform masks, one for the moon and one for the trees to get that effect.
You can get a variable tilt effect by using a rotation (transform) about the X or Y axis.
Depth is all about how you manipulate the layers. Krita has no 3D awareness (unlike Blender which is all about 3D).
There is no content ‘tweening’. Only opacity tweening and transform tweening, for smooth movement/rotation/scale-zooming.
For most of this, you’d have to create off-canvas content that gets brought into view as the transform sequence progresses.
Here is an example that uses fixed intitial images:
Paint in haste, erase at leisure
The techniques are fairly simple but the entire thing needs planning and can be tedious.
You’ll be able to get lots of help and advice on this forum but please create a separate new topic for each ‘subject’, e.g. off-canvas content, animated transform masks, etc.
Also, please upload a full screen screenshot with the relevant dockers visible to illustrate and problems you may be having.
To be honest, I think you’re being too ambitious too soon but I hope you enjoy trying and learning and even get to do what you want to do.