It took me three months to write, but here’s the update I’ve been working on!
Thank you for the long and exhaustive update.
There are so many large projects that are being worked on. I am sure it seems like Krita is slowing down its development for some people. The back-end improvements that are happening right now are going to take Krita to a whole new level. Between the text tools, animation, and brush system, I think the developers are working on all the right areas that people want.
Yes, we’ve got at least four merge requests that are too big for us to merge ourselves, the KDE sysadmins have to merge that for us! Those projects have taken months, sometimes more than half a year to bring to a conclusion.
Well done, capturing the toughness of the year versus the resilience and determination of the development team!
I’m not a professional artist/user like some of your devotees, but I think your team is doing great work. Krita, for the most part, works wonderfully for me. It’s been a source of joy for a couple years now. I was happy to sign up for a monthly contribution. I hope other users will contribute whatever they can to keep the product alive and the team happy. I don’t know where I would end up if Krita wasn’t available. Probably with some lesser (more expensive) app. lol Peace love and all the best!
I think this post can be linked in our monthly update post?
@raghukamath Absolutely. It’s already in the WIP for #3. (great minds think alike)
Thank you!
Hello there! I haven’t been very active lately, since I haven’t been using Krita that much in the recent past. However, reading the latest Krita recap made me want to go back to this amazing community.
First of all, let me just give my heartfelt thank you to every one who contributed code, with particular regard to the core team. It must be such a daunting task to be responsible for such a gigantic project, and the mountain of bug reports and feature requests must be immensely overwhelming. On top of that, I wish you a good recovery @halla , I’ve seen some truly harrowing stuff regarding long Covid!
Furthermore, I’m in total agreement with everything I’ve read in the post related to the future of Krita. I think you should focus more on features that you genuinely feel will elevate Krita to the next step, without getting too bogged down with wading through piles of bug reports. Focusing on new, great features would also help improve Krita’s overall media presence, similarly to Blender. Every damn update, and there are so many spectacular features, it feels like everyone is playing catch up at this point. However, I know full well that comparing Krita to Blender is ultimately unfair, they are two very different programs, and with very different situations financially.
On that topic, I also strongly believe that you should pursue MacOS and iPadOS app stores in the near future. It’s common knowledge at this point that Mac and iPad users are more willing to pay for their apps (I know I am, I’ve already paid for 4 apps, 3 of them art-related), so this could be a huge boost to the team’s revenue stream. I also feel like a great iPadOS app would be a genuine game changer, I’ve been in Procreate’s forums, and there IS demand for a powerful native app a bit more feature-rich.
However, I know that having a great mobile UI would be a huge undertaking. And this leads me to my conclusion.
I want to wrap things up saying I will try to be more present in the development side of things. I’ve been trying to compile Krita on an M1 Mac, but it’s been proving to be quite challenging. I’m also going to try and join IRC / official communication channels of the team. I’ll be documenting my experiences along the way to try to find problems in the onboarding process, so that we could also streamline this process in the future if need be.
Thank you for your hard work, and for taking the time to read this post!
I personally disagree with ‘new features’ being the priority. I would much rather have a solid, fast, easy to use program than one with a million ‘breakthrough features’ that don’t work well enough to be used in any professional sense. I’m always happy to hear about overhauls that fix or re-visit already existing features I use daily, things like the text tool or styles or perspective guides or the brush docker or resource management. Those are great. Hopefully one day Krita has an overall aerial-view UI enhancement push to add to that list but for some reason suggesting that gets a lot of people angry.
We are working on getting Krita in the macOS store. The mandatory sandboxing is proving to be very hard to get right because of features like file layers. Once that is done, and once Apple is forced by the EU to make its iPadOS store rules compatible with GPLv3, we’ll also port Krita to iPadOS. We’re also working on a mobile-friendly UI for Krita (for the second time…), but that’s something that probably won’t be ready this year.
As for building on an M1 mac, simply use the scripts in packaging/macos. That works for me…
Interesting, I’m going to try again today and see if there was anything I missed. Also, is there any accessible link to check out mocks for the mobile-friendly UI for Krita? I’m really curious to see how that would shape up!
I’m currently studying programming, but i’ve started at the bootcamp a year ago, if it’s any beginner tasks , commits or pull requests in the next few months I will probably be helping on this
I was also thinking about automatize some programing stuff with AI, Githuib Copilot and Blackbox could be some alternatives, in terms of technology for programmers, the future is BRIGHT, but with prudence
I also support this, imo the followintg 5.X updates should be performance updates until Krita 6