Hi folks,
here’s one of my latest works - sort of a “cubist” sunset. All comments welcome! ![]()
More of my stuff here
Hi folks,
here’s one of my latest works - sort of a “cubist” sunset. All comments welcome! ![]()
More of my stuff here
Hey this looks amazing!
Thank you @Jeremiah 
love it, really nice 
Thank you @knock2 
I love how it looks to have height and depth to spots. I have been trying to find a way to do a abstract look similar, as in the texture, I need to ask, how? BTW, the piece is spectacular
Thank you so much for your kind words @DMY169 ! ![]()
So, how did I do that… If I recall correctly, I used some different brush blending modes, mostly Geometric Mean, some Colour Dodge and quite a bit of Grain Merge. The latter can make colours really pop, I love it! Maybe some Hard Light too, not sure…
The other thing is, I use often edge detection filter to emphasise the textures. I’ve described the technique in this post. If you have more questions, feel free to ask.
cheers!
I saw the other post, which was what got me to here. Were you using a Filter layer or mask for the edge detection? With the layer, I seem to not be able to do anything but “all sides” and with mask, I can’t set to overlay. A lot of the blending modes are a still new to me, but knowing which ones to try first is a good start. Thanks
Hm, I have all options available here:
So I checked the old project file… and I used both, mask and filter layer. The mask I used on a copy (new from visible) and set that to (in this case) Vivid Light, which works similar to Overlay, but has a stronger effect.- used Bottom Edge on that one. Then on top a filter layer with Left Edge in Overlay mode. Radius was 1 in both.
I’m not quite sure whether I also did some destructive stuff, but I think not. The edge detection trick works quite well IF there’s enough contrast. And always put a HSV/HSL mask on to desaturate the edge detection layer a bit - else it will look artificial and somewhat gimmicky.