Abendsonne - abstract painting

Hi folks,

here’s one of my latest works - sort of a “cubist” sunset. All comments welcome! :slightly_smiling_face:

More of my stuff here

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Hey this looks amazing!

Thank you @Jeremiah :slightly_smiling_face:

love it, really nice :slight_smile:

Thank you @knock2 :slightly_smiling_face:

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I love how it looks to have height and depth to spots. I have been trying to find a way to do a abstract look similar, as in the texture, I need to ask, how? BTW, the piece is spectacular

Thank you so much for your kind words @DMY169 ! :slightly_smiling_face:

So, how did I do that… If I recall correctly, I used some different brush blending modes, mostly Geometric Mean, some Colour Dodge and quite a bit of Grain Merge. The latter can make colours really pop, I love it! Maybe some Hard Light too, not sure…

The other thing is, I use often edge detection filter to emphasise the textures. I’ve described the technique in this post. If you have more questions, feel free to ask.

cheers!

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I saw the other post, which was what got me to here. Were you using a Filter layer or mask for the edge detection? With the layer, I seem to not be able to do anything but “all sides” and with mask, I can’t set to overlay. A lot of the blending modes are a still new to me, but knowing which ones to try first is a good start. Thanks

Hm, I have all options available here:

So I checked the old project file… and I used both, mask and filter layer. The mask I used on a copy (new from visible) and set that to (in this case) Vivid Light, which works similar to Overlay, but has a stronger effect.- used Bottom Edge on that one. Then on top a filter layer with Left Edge in Overlay mode. Radius was 1 in both.

I’m not quite sure whether I also did some destructive stuff, but I think not. The edge detection trick works quite well IF there’s enough contrast. And always put a HSV/HSL mask on to desaturate the edge detection layer a bit - else it will look artificial and somewhat gimmicky.

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