what do you mean by animation tool? I wanna try animating but i have the same problem. when i play the animation, the frames just stay and don’t disappear.
Hello @Poffice and welcome to the forum.
If you have a particular problem, it’s better to create a new post.
The manual, as noted above, has a good overview of animation and has an exercise you can follow and try. I suggest that you start with something simple like a line that extends and grows, or a moving circle or whatever.
The manual needs to be updated because ‘New Frame’ and ‘Copy Frame’ are now called ‘Create Blank Frame’ and ‘Create Duplicate Frame’.
Also, YouTube has lots of animation tutorial videos (of variable quality) so you can do a search for ‘krita animation’ there.
As for animation ‘tools’, the Timeline docker and Animation docker are essential and must be used. The Onion Skins docker is only for setting up the characteristics of onion skins and can be removed from view once you’ve done that.
Onion skins are not essential but they can be very useful.
The Animation Curves docker is quite specialist (for controlled opacity variation) and I suggest that you ignore that for a long time.
If you have any problems, just make a new post about it, ideally with screenshots that show what’s on your monitor.
Wow! So much new info. Thank you!
I’m sorry to bother you so much, but I tried looking at the link and I still can’t figure out what i’m doing wrong I have also looked at videos and they don’t have this problem and they don’t do anything for it to not do it. (Also, I don’t know how to make a new post… )
When I said ‘new post’, I should have said ‘new topic’. The New Topic button is at the top right of the webpage when you’re logged in on the main startup page.
When you’re first starting out with animation in krita, there are some ‘concepts’ that you need to get into your head. One of these is the difference between an animated layer and a non-animated layer.
All layers that you create (or start with) are non-aminated, i.e static images, as you’d expect really.
To do animations, you need the Animation docker and the Timeline docker to be present and the easiest way to do that is to select the standard Animation workspace from the dropdown workspaces list icon which is at the far right of the Toolbar at the top of your screen. (Later on, you can make your own personal customised workspaces according to your personal ideas and preferences for what you like to see and how you like to work.)
Select the layer that you want to be animated. Do not select the solid white standard background layer. Select a transparent paint layer. In the Timeline docker, right-click frame-0 of that layer and do Create Blank Frame.
Then paint a squiggle (or whatever appeals to you but keep it simple) and that will result in an animated layer that has a squiggle as its frame-0. That layer is now an animated layer and you can do all sorts of animation things on it.
There will be a thin blue line through all the future frames. This indicates a ‘held’ frame and means that whatever you did in frame-0 will be presented (held) as the displayed content of all future frames.
Right click on frame-1 and do Create Duplicate Frame. This will put a duplicate of frame-0 into frame-1. Whatever frame is currently highlighted is displayed on the canvas. Paint some extra squiggles coming out of the first squiggle. Repeat this for frame-2, etc, etc. You now have an animated squiggle that ‘grows’ according to how you added more squiggles to it in each following frame.
You can go back along the Timeline to select a frame and make changes to it and do all sorts of other things to each frame.
For simple movement animation of a static object, you can use the Move tool on frame content. You can use any tool on a frame of an animated layer.
For now I suggest that you get used to making animated layers (of which you can have many all stacked up on top of each other) and painting simple content in the frames.
In the Animation docker, you can play the animation and I’d suggest that you use a frame rate of 12 fps or less for initial learning work. 24 fps gives nice smooth animations but it’s twice as much work as doing 12fps.
after 2nd layer, the drawing don’t disappear, they stay after i have selected the 3rd layer
Can you please start a new topic because this is somebody else’s topic and it was supposed to have been finished with two months ago,.
Oh! I’m really sorry. I don’t know how this works
When you log in to the website and click on KRITA-ARTISTS.ORG at the top-left of the screen, you go to the main page which has long list of categories and latest posts.
At the right-side, under your logged in profie icon, there’s a ‘+ New Topic’ button. Press that and you’ll get the New Topic creation window where you can enter the title, category and content of your new topic. After you’ve filled all these in and typed the content of your post to your satisfaction, you press the blue ‘+ Create Topic’ button at the bottom of that window to make the topic and your first post appear on the website.
I moved all the comments to a new thread, so @Poffice you don’t have to create a new one, just answer in this one.
It’s good to start learning how Krita’s animation work here: https://docs.krita.org/en/user_manual/animation.html , screeshots are a bit outdated (but the base is the same) so it’s good to read about the Timeline docker as well, since that’s the part of animation that got upgraded recently: https://docs.krita.org/en/reference_manual/dockers/timeline.html
It sounds as if you were expecting an animation system similar to what Phosothop has. Well, Krita has a better, more advanced one, and you can learn how it works from the Manual pages linked above.
Wow, thank you!
Here is a simple example of the ‘squiggle’ animation I suggested you try:
A disadvantage of the standard Animation workspace, as used here, is that it doesn’t have the Brush Preset docker visible. You can add that though or better still you can make your own saved workspace arrangement.
As you can see from the screenshot, it only needs one layer:
At 12fps it’s not too bad but a bit jerky: