Best Practices for creating canvas textures? (Experiences and techniques)

For some reason, when I awoke this morning, my brain decided that was a good time to start problem solving how to use layers to create a convincing canvas interaction. All I wanted was to sleep for another hour… but no! - stupid brain wouldn’t let me!.. :angry:

It also explained to me in vivid detail why I don’t like using patterns, and wanted me to pass on the information; But I’m not going to because it’s boring and now it’s late again and I don’t want to write another wall of text! :stuck_out_tongue:

But here’s some experimental layer effects I did this afternoon… :upside_down_face:

^ This is the base layer - for toning the canvas with a wash.

^ Then the main paint layer for the impasto. The canvas texture always shows; I haven’t thought of a way around that yet (not sure if it’s possible) - but the texture is quite well hidden by a thick impasto effect. The thick strokes with show the canvas texture again if smoothed out.

I also discovered that layered impasto effects can be applied to the impasto brushes without looking harsh - I thought it would be overkill, but I’ll have to investigate further to see if it broadens what’s possible.

I thought all the tricks I was using would cause things to lag badly - but it remained really smooth regardless!

I was also just testing the spacing trick @Voronwe13 suggested and it seems to work really well! - I thought it would cause the spacing to become very obvious with faster strokes, but it doesn’t. I can’t actually understand what’s going on - I think the strokes look smoother, and perform better. What is this sorcery?! :hushed:

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