It seems similar with this one:
But provided explanation is not precise enough.
@Sketch_Emperor when you tell “it skips frames and it isn’t smooth”
- it means that frame is rendered in cache and not displayed in playing?
or - it means that frame is not rendered in cache?
or - it means that sometimes the wrong frame is played?
When a frame is in cache, there’s small light grey rectangle under frame number:
Can you tell us how are the configuration settings:
And also multithreading configuratoin
We already saw that in some condition, multithreading and renderng are not working properly and maybe it could have an impact on cache rendering too…
Grum999

