I think it all looks great, I believe the coloring and shading will pull it all together. I am no expert in this type of art but to my eyes it is perfect. Just needs color and shading. Really awesome beginning for this piece.
I think Gallica’s hair is a little longer than this in the game. Is that the character who you are trying to draw, or is it someone else?
There are a lot of anatomical errors and the perspective is really inconsistent.
The neck is attached off-center to the torso. The shoulder farthest from us, the right shoulder is terribly drawn. It sticks out too far and is really thin.
The face is constructed very much like it is front view (the facial features is oriented to the center of the face like the nose and mouth placed center of the face shape) but the details and pose are 3/4 view. Like, imagine her bald with all features visible (especially the left eye) and the issue would be apparent. The pose also indicates that we should be viewing the character slightly from above, as indicated by the way the torso is drawn and the way the eye look upwards, but the head/face is drawn as if viewed level to our view.
I’d also add that the hair strands are too united at its tips, you can see in some anime references that the hair locks assume a more liberated, free flow at the end of the haircut but maybe I’m mistaking…
A bit blunt, but very good feedback!
Regarding the face, it’s pretty typical in anime style to draw the face looking at the viewer regardless of the rest of the body, because then the stylization (aka deformation) looks best. But yes, still valid points.
Regarding the eyes, it’s best to always draw both, even if one is completely covered. This helps maintain good balance of the character.
There are a lot of bad anime style drawings out there, so be warned.
And this isn’t really true, this is not how typical anime style is done. Examples:
Nobita (Doraemon) (source: Nobita Nobi | Doraemon Wiki | Fandom)
Astroboy (source: AnimeClick.it - video intro)
Sakura Kinomoto (Card Captor Sakura) ( source: Sakura Card Captor: estos son los mejores 10 capĂtulos segĂşn IMDb)
Conan Edogawa (Case Closed) (source: 5 Best Places to Watch Detective Conan Online -)
Nami (One Piece) (source: One Piece Cosplay Highlights Nami's Stampede Makeover - ComicBook.com)
How to Draw an Anime Female Face 3/4 View (source: How to Draw an Anime Female Face 3/4 View - AnimeOutline)
Here. Various anime faces in various styles and time periods with a similar view (3/4 view), all drawn by professionals (maybe except for the last one). All of them clearly has their facial features oriented off-center.
My comment was specifically about the illustrations, not anime, and where the head is turned in the viewer’s direction. If the head is turned to the side, then of course the features must follow accordingly.
But… anime is an illustration. Each animation frame is an illustration. There are just many of them flashed fast to create an illusion of motion. There is really not much difference in how you drawn an anime illustration and an anime animation frame, except that you might have to strip down the details in animation case because you need to draw thousands of them in a deadline often with severe budget constraints.
But the illustration does have the head turned of the the side away from the viewer’s direction. As I said, a 3/4 view, like the Mona Lisa painting. There were several indication of this: the way they drawn the mouth and nose which are clearly turned to the side, the way they draw the ears where one is shorter than the other, the way they position the face to the side of the neck, the way they draw the headband where one end is occluded and the other clearly visible and so on.
If this is actually an illustration of a character facing us, then it is worse than I thought.
thanks you i feel disastified tho but ig ill keep at it
yeah gallica, i goofed up
yeah its hard any tips how to improve it?
ill have to take a look at it thanks!
