Changing low resolution art into higher resolution png's for a game

Call for advice…

I have some low resolution png images (like 110x110 pixel) that are blurry when viewed in a flight sim I’m working with. … Imagine an image of the face of an instrument in the cockpit with some text, numbers, line-art, and colors. (inanimate object stuff) They were shipped when VRAM processing was expensive and gpus had lower power so are really out of date and step with modern processing power capability.

So now that we have faster/better processing power, I’d like to make/ redo those images to be larger and sharper (change some colors too).

To achieve this, I thought of painting/tracing a new layer on top of the old version (after proportionally increasing the size of the canvas) to pack in more pixels to (hopefully) have a sharper/less pixelated image, and then export the new layer to replace the older files.

Is this the right way/strategy to achieve result I’m looking for – a sharper/higher resolution image? Ideally the new layer would be a raster layer too – then I can scale the image up and down as needed. Is krita the right tool to use for this project?

If my thinking sounds like a solution to my problem, then what process and tools workflow would you use to achieve this? Otherwise, what would you suggest the process be?

Thanks for helping me think this through.

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I would test these out and see. They likely won’t do as good of a job as you would want, but it’s worth a try

https://waifu2x.booru.pics/
I read that this one is based on waifu2x, but allows you to do more than just double: