I think that what is happening is a massive computation/rendering overload.
That is my ‘guess’.
It looks different every time I open it:



Note: You’re not using a Mesh transform, it’s a Warp transform.
Here is the structure, the Warp control points can be seen but no leaf image:
There are 20 clone layers. Each clone layer has a Warp transform mask on it.
The clone layers are clones of a 4-layer ‘core leaf’ group.
(If I tried this, I’d make clones of a single layer containing the leaf image, not a group, so as to reduce computational load.)
Any time I tried to study it by turning off transform masks or clone layers, it took ages for any change to happen, if it happened at all which it rarely did.
Even if I turned off the visibility of the core leaf groups, nothing happened.
I made an additional clone layer and put a Perspective transform mask on it.
That did not have any problems with visibility etc changes after I’d saved it and reopened it.
However, if I replace them all with Perspective transforms, changing one transform causes another transformed clone image to vanish.
Further different little ‘test’ activities gave unexpected results in terms of things not being visible in a way I’d expect them to be.
This really needs a developer to comment on the situation.
