Colorful Cube (Bit Depth)

A while back I came across an interesting page on the wiki about color depth. I was very interested in the topic, studied it a bit, and decided to do something about it.

I present to your attention

Colorful Cube.

Yeah, I just went and did a real UV rendition. In 4 different color depth, with lots of different customizable options. Tested it all out in Blender, and when I finally decided I was done (and then it sat on my hard drive for a couple more months) I finally put it online.

For now, here on the forum, but in general I’d like the wiki developers to notice this post (or I’ll email them sometime when I find it) and add it as a 3D model. I think that would be cool.

6 Likes

Hi @eterna1_0blivion - Welcome to the forum.

That looks like you did a lot of work. Could you explain more what you’re looking for when you say you want this added as a 3D model? Are you asking about the potential of Krita adding 3D artwork one day?

1 Like

A small bonus:



Hello.

No, I mean the wiki page linked above. There’s just one hand-drawn art there right now, but it would be cool if there was a model of this cube that you could rotate and stuff like that.

1 Like

Ah, thanks. I totally missed that wiki link. :upside_down_face:

1 Like

Yeah, it happens.

By the way, since you are a forum moderator, may I ask you - how do I contact the people responsible for the wiki? I could directly send them an archive with my files on this project, maybe they would even approve this idea.

1 Like

I’m not sure exactly who is looking after that. Let’s tag @raghukamath for his comments on who is looking after the Krita wiki in your link.

1 Like

The manual is created using sphinx, and it is exported to pdf for offline reading too. So embedding a 3d model on the page would be tricky. It would be okay on the web page but I do not know how it will be in the book. Also to embedd it we would need to add third-party plug-in or something.

1 Like

You can wrap those UV textures around a cube in Blender.
Blender is a massive beast but it’s easy enough to do simple things like making simple objects, getting their UV map out then colouring it in using krita then wrapping the .png texture image around it back in Blender.

1 Like

Yes, I was exactly using Blender as a base for UV textures. The first image in my post is a screenshot from Blender.

1 Like

Anyway, I’ll just leave a link to all the project files here for now. If the wiki developer at least inserts new pictures it will be cool. Otherwise, I still have ideas where I can use this project.