When they brought it to their software, it performed faster than PS ? And didn’t need to use the
transform tool first ? But just a liquify brush(blending settings to perfectly match liquify painting use cases) ?
OK. I don’t know for you but. One day, when you have funds, think about hiring one of their guys.
This is just to say that performance-wise, Clip Studio Paint is the proof that a digital painting software can be optimized to an outstanding level.
Liquify as a brush is available in Krita too. not just inside transform tool
Liquify engine brush ?
Yes, it is called the Deform Engine. The default brushes that uses it are: v) Distort Move, v) Distort Shrink and v) Distort Grow
i have a vague memory of playing with them.
The deform engine’s only flaw is the lack of quality the liquify transform possesses. This is a bogus, in all honesty. But Krita devs already know it.
Yes, is the biggest let down of it. I don’t use Liquify or the Deform Engine, but I remember those brushes when I tested every Brush Engine in Krita (There are 16 engines after all).
What stick to me was how blurry the result was.
In the Brush Editor you can tick off Bilinear Filtering, this will keep the pixels sharp. However it will only move them around. This method’s flaw is pretty clear with line art as the lines ‘breaks’.
Maybe adding a nearest neighbor filter to the Deform Engine could be a good compromise to liquify Line Art. Probably it would create new pixels but keep them somewhat sharp. If it is a beginner enough task (code-wise) maybe I could tackle this and make a Merge Request.
A more advance task would be porting certain points from the Transform Tool’s Liquify to the Deform Engine.
I prefer to use the liquefy mode of the transformation tool, although it needs improvement because it is a bit difficult to use, unlike Clip.
Although the “liquefy” that I like the most is Gimp.
Gimp has liquify ?
Does Gimp have a brush texture cursor outline though ?
GIMP Liquify seems so much smoother and faster then Krita’s own Transform Tool Liquify, or I’m wrong?
Maybe would be optimal to refactor the deform engine to basically copy GIMP’s Warp Tool. Looking at the option in GIMP Tool Options it appear to be the same at the Krita’s Deform Engine options. There also the new filters NoHalo and LoHalo that could be ported over.
Indeed it is faster and yes, you are right, it would be a good idea to improve Krita’s liquify mode.
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