I’m trying to achieve this workflow: editable vector shape with fill, maybe even fill with textures like dither.
So I just learnt vector layer, but the options are really hidden and lacking. I can’t turn off anti-aliasing, line can’t use brush, fill can’t have texture…
Honestly, all I need is turning off the anti-aliasing in Vector, everything else can be done with masking.
There has to be a way to make a 1-bit editable filled triangle, I just can’t find it.
Any suggestion? Thanks for reading.
The video you linked to is required to be Hidden with a warning that it is NSFW.
This is required by the Terms of Service of the forum: Terms of Service - Krita Artists
Gore, vore, and blood violence must also be placed under NSFW tag or marked sensitive.
I’ve done that for you but please make sure you that you do this for yourself in future.
I still don’t quite understand your objective. For me, the most appropriate way would be to edit with a mask, not with a vector… at least that’s what I do when I use graphics programs like Krita.
Unless you show us an example of the type that can be posted here, no problem…
I want a VECTOR MASK, if that makes sense.
I want to simply drag vertex around and edit the mask shape that way, instead of pixel aligning every step and Ctrl+Z all the time.
You can make a kind of vector masking effect if you use Erase blending mode and isolate the effect in a group.
Here I’m editing the red mask over the blue object to erase parts of the composited image:
It’s the usual vector layer images with anti-aliasing.
To remove that, you can apply a Cross Channel Colour Adjustment filter with the input Alpha channel driving/controlling the output Alpha channel so that the output alpha value is 0 or 1 (or whatever).
That can be applied to the final result and does not have to be applied to all the individual layers of the image.
Here is a comparison of a vector shape with its usual appearance and with that filter characteristic applied:
Okay, so I just learnt Vector layer will be converted if I want to apply it as a mask…
This would answer my original question on 1-bit vector triangle, so I’m picking it as solution. Still kind of sad there’s no obvious way to fill texture in it though.