Easiest way to make an editable fill area?

NSFW: Gore

https://youtu.be/Z-M0V9deihw&t=64

I’m trying to achieve this workflow: editable vector shape with fill, maybe even fill with textures like dither.
So I just learnt vector layer, but the options are really hidden and lacking. I can’t turn off anti-aliasing, line can’t use brush, fill can’t have texture…
Honestly, all I need is turning off the anti-aliasing in Vector, everything else can be done with masking.
There has to be a way to make a 1-bit editable filled triangle, I just can’t find it.
Any suggestion? Thanks for reading.

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I’ve done that for you but please make sure you that you do this for yourself in future.

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Just realized Vector tracing doesn’t support brushes (yet), that’s why it always has anti-aliasing even with pixel brush…
This won’t be easy then.

If it’s vector you can try Inkscape or Gimp.

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Thank you but…The other part of the image would still be hand painted and needs constant iteration

I still don’t quite understand your objective. For me, the most appropriate way would be to edit with a mask, not with a vector… at least that’s what I do when I use graphics programs like Krita.

Unless you show us an example of the type that can be posted here, no problem…

I want a VECTOR MASK, if that makes sense.
I want to simply drag vertex around and edit the mask shape that way, instead of pixel aligning every step and Ctrl+Z all the time.

You can make a kind of vector masking effect if you use Erase blending mode and isolate the effect in a group.
Here I’m editing the red mask over the blue object to erase parts of the composited image:

The Contrast Reveal layer is just to help you see the mask object and can be turned off when you’ve finished editing the mask object.

That is very simplistic and the arrangement requirement might be too complicated for your more detailed use.

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I can’t quite tell from the screenshot, does it have anti-aliasing edging?
I’m doing pixel art, currently the edge blur is my biggest issue.

It’s the usual vector layer images with anti-aliasing.
To remove that, you can apply a Cross Channel Colour Adjustment filter with the input Alpha channel driving/controlling the output Alpha channel so that the output alpha value is 0 or 1 (or whatever).
That can be applied to the final result and does not have to be applied to all the individual layers of the image.

Here is a comparison of a vector shape with its usual appearance and with that filter characteristic applied:

The lower Output value should be 100. I was clumsy :slight_smile:

Okay, so I just learnt Vector layer will be converted if I want to apply it as a mask…
This would answer my original question on 1-bit vector triangle, so I’m picking it as solution. Still kind of sad there’s no obvious way to fill texture in it though.

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