Wanted to try out a common environment concept art workflow. Started out with a 3D base in Blender, and painted over it entirely in Krita! Was an awesome exercise and I learned so much about the program during the process.
Nice work! looks nice. How basic was your 3d base? was it mainly a grey model or did you throw colours in too?
A curiosity.
Why did you start with a 3d base in Blender?
Can you do everything with krita?
Krita has no 3D functionality. Of course is it possible to create this in Krita alone, but the 3D base makes it more comfortable for many of us, because not everyone has the same abilities, or time, or will to do it completely in Krita.
But especially for concept artists, it’s the usual way to streamline the creative process, to deliver a goal in appealing quality quickly. Concept artists often have to create entire worlds in a short space of time, so it is unusual to spend a long time on something if it can be achieved more quickly with the same quality.
Michelist
oh I see.
These are things I didn’t know.
I thought landscape artists like Urlich who I follow and who also did a lot of background images for Krita did everything from start to finish on Krita.
Or rather perhaps you are right, there are those who do it and those who don’t.
They are personal choices. thanks
Not only personal choices. When you are working in the graphics-design industry and have to deliver a large amount of output, you have to follow other ways and rules as someone who paints as a hobby or those who are paid hundreds of thousands of dollars per picture. The thing is if you have to make your living from it, and you do not belong to the few who made their breakthrough into the hyped and more than well paid artists then you have “to work” for your income, and like in every industry rationalization is the way to produce more things of the same quality in a given amount of time.
Painting and being an artist isn’t always romantic, it can be your 9 to 5 job.
Michelist
I know, I know, I’m a graphic designer. delivery times, I know them very well. What you say is right, but I think there are also artists who manage to do everything completely from scratch, even if you have deadlines. For example, I’m old school, when I have to prepare the work, even though there are now many tools to speed up the process, I can’t. I tried, but it ended up taking me longer. because by now I know my process well and having to relearn other programs or other procedures becomes more of a job for me. after 15 years of using Illustrator, Photoshop and Indesignb (yes, unfortunately we have these programs in the studio), I have acquired a speed following my old procedure. In fact, when I switched from Krita to Photoshop it was difficult because I now know that program like the back of my hand and learning a new program took some time, but honestly paying to make art didn’t seem right to me. in the studio the company pays for the program. same reason why when they gave me the iPad and I discovered that Krita didn’t exist for the iPad I would have to learn a new program again, I said enough. I couldn’t take it anymore. and then I got along very well with Krita. there is a nice community that is lacking in other applications. anyway mine was certainly not a criticism, it was a question. I was wondering why switch from another program when obviously you can recreate those elements even with just Krita. and like everything in the end they are personal choices.
Oh hey Christian! Looks like Michelist gave some great answers already, and I totally understand where you’re coming from - sometimes the old-school approach is faster and better.
The only thing I would add that Michelist didn’t mention is that the advantages of starting with 3D can com in other forms as well. Sometimes for certain projects, lets say for a game for example, starting with a 3D layout can inform the player space and level design as well. That way a concept artist is addressing the 3D player path and gameplay in a much deeper fashion than just a 2D image.
Also, having the ability to choose from several different cameras can be great. choosing the same scene, but a close up, up-angle, or top down view for example could all be achieved in base form very quickly.
I’m like you though, and there are definitely times when these methods feel counter-intuitive despite the advantages. There’s a time and a place for such tools! For this image, my goal was purely to test out Krita using this specific workflow.
thank you so much for your explanation??
It’s a world I don’t know so I’m happy to know the working method and why those choices are made.