Problem
When exporting frequently to some other program (e.g. Unity/Unreal/Godot), it would be nice to do this in a single shortcut. This situation arises frequently when tweaking artwork then examining it in the full scene. It currently takes 5+ key presses to accomplish an Export.
Workflow Now
a. custom shortcut key (e.g. ctrl+shift+e)
b. enter to save, so long as name of krita file exactly matches the destination file, otherwise rename.
c. enter brings up “are you sure” dialogue, requiring pressing Left Arrow, then Enter
d. enter one more time to confirm export options
e. done!
Quick Export Workflow
a. shortcut key (e.g. ctrl+shift+e): all the user has to do!
then automatically
b. export to last used name, so that if a renaming happened it doesn’t need to be set again
c. export with last used options, so no need to reconfirm
When the user wants to change namings or options between exports, they can just use the normal export process instead of Quick Export. If no Export this session, Quick Export defaults to normal export to confirm namings and export options.
Amenable Alternative
Allow changing default “are you sure” dialogue to default to “yes.” This would make it shortcut, enter, enter, enter which is much easier/ergonomic than throwing a left arrow key in there.
like the substance paint, I can export any image base on the folder name.it is very useful for the game artists. like normal, albedo, roughness, etc~ every folder with the same name as the final export image.
Could you explain what substance paint is? How does it speed up the export process? My workflow is to have different layers for albedo/normal/etc then export each layer with a different suffix in the name. Often I’ll edit the albedo then need to re-export repeatedly to evaluate it in-scene, which is where Quick Export would improve the workflow.
I mean the export texture named by some rules like &textureSet_d.this is a name rule. I can customize it anytime.
and I can rename the layer folder to “_d” means this is an albedo texture. also, I can export split channel to R, G, or B channel what in the final texture.automatic combine them at the end.
Use case: I’m using Krita for hand-painted texture. I’d like to keep my layers, so I have to use a .kra file instead of editing .png directly. But I’d like to see my changes in Blender as soon as possible. Now I have to export → confirm overwriting → confirm png export settings. I’d like to do this in one single step.
If you want this feature so much, you should think about voting for it.
And if you don’t have any votes left, you can take back/delete a vote for a feature that is less important to you, this way the vote would be available again, you can do that in your account settings on the “Activity” tab.
I think I did this for imagine board. You can set up a shortcut to export even fasterbor use the settings menu. It will export to the folder you have open on it with the settings you have chosen and you can even rescale it’s a very simple save though. Once you export it updates to show.
When you save a file it in Krita (using Save as) it defaults to .kra and that makes sense to me. But when I use Export it also defaults to .kra which is not ideal imo. I’m usually trying to save to another file format when I use Export (mostly .jpg or .png).
It would be nice to be able to set a “default export format” so you don’t have to change it every time.
Agreed, I found it mildly annoying when working on Inktober and exporting to png every day. I think it would be much better already if the last used format was preserved across sessions (when Krita is closed and opened again). Should be easy to implement too.
One issue I see is that perhaps someone out there would be unhappy with the change if it’s the new default I mean, you never know.
In case someone is still looking for Export that behave faster, I made a simple plugin for it:
The folder location is saved globally for any file, but I guess that is just how export also behave in some other software.