FNF-style Idle animation (of Dry Bones!)

vector test with good ol dry bones
I’ve tried to make my own FNF sprites with a XML generator and CSP EX a while back. I heard that you could make both hand-drawn animation and tweening, so I tried to do the latter. It was a bit awkward to get accustomed to, but this looks… okay.

This is a bit big for the sprite sheet, so I’ll try to resize each frame I render before I make a whole png sheet out of them.

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Did you do the ‘tweening’ with manual moves/transforms on each layer or did you use animated transform masks?

@AhabGreybeard I’ve been using the transform masks for this as I’m not entirely sure on how this works yet.

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