Found a thread on reddit about animation in krita that got my attention. FUD?

I came across a thread on reddit made a month ago, about how krita is unsuitable for longer than total a gif’s length of animation time.

for the last 8 or so months i’ve been using Krita as a primary source of animation. but to any new people, here is something i need to say. KRITA is NOT for LARGE ANIMATION PROJECTS. it works fine with small animation with few frames, but once there are 10,000+ frames in a scene with complex sequences, it falls apart. first, the lag is going to be noticable, especially in playback, in high-frame projects. also, the copy/paste tool and upload image tool barely work because it makes a whole new layer. i’m not saying don’t animate with krita, just use something else if you want to, say, make like a 15 minute episode of a series or something.

reddit source

But is this FUD? I don’t think it’s wise to put an hour+ into a single project. But just a few? I’m wondering if that’s just FUD or using it wrong. My plan is to break up a scene into several projects each no less than a minute and no longer than 5. And if I don’t use transform masks, how would that chew up resources?

I wanted to know more, if this person was right or mislead about animation in krita.

Like people mention in that thread and we also told people numerous times on this topic: Animation frames have to go somewhere in memory, that is true for every animation software (especially raster). Krita can handle 10k frames long animations, when the computer has enough resources to put those data somewhere while editing. But even my 32 GB memory workstation will be maxed out by a thousand frames especially when the canvas is large and the layers many. Krita does not limit the use of layers or size of canvas (or frames) like some other softwares do.

I’ve seen many times on this forum alone people complain about animations and the issues were almost the same, every time:

  • beginns with weak device is already barely handling just the operating system (Windows 11 Laptop from 10 years ago, 4 GB RAM or cheap android device)
  • huge canvas sizes, rivaling big film studios (4K resolution or larger)
  • trying to animate on 60 FPS which also gives lots of frames even for short animations
  • many layers

I’ve wondered, why would someone want to draw directly in 4K resolution when you can import 1080p or even 720p into kdenlive and then export it as 4K. Or am I mistaken?

nobody does large animation because it’s to demanding and that rule for every software. Even professional studios make a few scenes and at the end it’s the editor that will put all together. It is call a scene breakdown. So complaining about that is a waste of time in my opinion

This would just make every pixel appear four times bigger but not increase quality. It would probably actually look worse. You would have a 4k video file but the images used to create it don’t suddenly have a better resolution. There is only so much upscaling can do. Ever watched an old movie that was “remastered” and is now HD. Blur, noise and weird artifacts.