Hello,
would like to create such textures for krita or stamps.
https://www.deviantart.com/grindgod/art/Organic-Textures-389666248
I’ve been looking, but haven’t really found anything that helps me, do you have any tips? tutorial?
Greetings
DAB
Hello,
would like to create such textures for krita or stamps.
https://www.deviantart.com/grindgod/art/Organic-Textures-389666248
I’ve been looking, but haven’t really found anything that helps me, do you have any tips? tutorial?
Greetings
DAB
These textures look like they are mainly derived from photos, a few might have been created with airbrush or even brushes. Pattern generators can also be used for something like this, a fairly simple one would be this online solution:
I think there is even a Krita plugin or standalone software for such things, which was presented here in the forum, but can’t find it at the moment.
After that will have been done with GMIC or the filters from Krita here and some fine-tuning. Nothing particularly difficult, so I would say be creative.
And the rest is brush-making from the ground up, you can follow @RamonM’s tutorial-series about brush-making for that, or you simply apply your textures to existing brushes and adjust these to your liking.
Michelist
@RamonM’s tutorial series on brush making ??? where do I find the ?
found this:
and the:
but I can’t get it clean with these methods that you can see it well in Krita.
what you suggest:
you can make patterns there but not your own brusches like I mentioned in the link before.
Here e.g. this texture, how do I convert it so that it can be used as a brush?

Ramon’s videos can be found in the official Krita-Channel on YouTube:
https://www.youtube.com/@KritaOrgPainting
Throw away that Photoshop-Tutorial if you want to create brushes for Krita, or bookmark it for the time you know how to make brush-presets for Krita, currently it will make you even more confuse as you already are! If you want to build an internal combustion engine, you don’t pick up a book on steam engine building, either.
To make a brush-preset you need more than a texture, you have to create all the settings around the texture to make it a brush-preset. Ramon’s series about brush-making is a solid base of information and has lots of tips if you want to make a brush-preset from the beginning.
But to begin with brush-making, I can only tell this one thing again and again: Take a brush-preset that is near to what you want to achieve, study its settings, brush-tip, possible textures, every little thing. Play with these settings to get a feeling what which setting is meant for and what it will do, exchange brush-tip and texture with different ones, see what happens.
You asked for ways to create such textures like those when one follows your link to the textures from GrindGod.
The pattern-generator mentioned by me was to show you possibilities to create own textures I never said it is suitable for your task, I said it is a very simple one, I also wrote that it seems that the textures from your link were derived from photos, maybe some are made with airbrushes or brushes, I wanted to show you ways that could be gone.
But I’m not the one who has to go this way!
So, if you want to create your own textures, you have to think and act creatively. Take a camera and photograph the skins of reptiles in the zoo, the skin of elephant, rhinoceros or warthog should also make interesting textures, also frogs and toads, maybe the skin of plucked chicken. Photograph dried, cracked paint, terry towels, stones, whether natural stone or cobblestone doesn’t matter, the surfaces are what matter. Especially close-ups and high magnifications often give lacy textures.
So don’t be as mobile and creative as stones, go out and photograph them!
Take a look at your homepage, for example. The wall above the chewing gum machine from your picture “Oldschool”, or the concrete-walls from the picture “Paradies”, these may give good textures, just open your eyes.
And anything else that seems interesting to give off a texture.
And if you have a collection of images that lend themselves to textures, enter them into Krita and see if you can preserve or highlight and emphasize depth, detail or blur, that’s how you make interesting textures! Make them grayscale or let them be colored and try them as RGBA-Brush-Tips, possibilities are endless. Whether you use the filtering capabilities of Krita itself or the G’MIC plugin it doesn’t matter, you have to play, play, play with these filters, the result is important. Be curious!
Michelist