Fu Xuan (Honkai Star Rail) - WIP

Hello! So, the vacation is over, a few weeks have passed and I’m trying to get back to my drawing routine. I want to start optimizing my work for speed, that is, focus less on the details and generally dial down the quality in favor of finishing a piece more quickly. Today’s WIP is one such attempt.

The character is Fu Xuan from Honkai: Star Rail game. I’m definitely going to pull for her, which partially motivated this painting :stuck_out_tongue:

Honestly, I don’t know if I’m going to finish it… It’s a bit of a shame, because I managed to draw a pretty nice cosmos background for her, but on the other hand it took me 10 hours to get to this point… In that regard, I failed the speed objective (aiming for more like 5 hours and this isn’t even shaded yet).

As for the challenges with this one:

  • low angle shot is always a bit awkward, but I think it holds up
  • as usual, the hair was a bit of a pain
  • omg, the dress… I was completely clueless here, eventually just drew some vague draperies and called it a day (lol). Her dress is nothing like this originally (shape-wise)

Here are some thumbs. Wanted to go for something like a ballet dancer pose, but ended up liking this sitting, low angle pose. I drew these thumbs over a few days, waiting for something to catch my eye. The bottom ones were quite elaborate, they were actually full roughs, but I concluded the pose is unnatural and that I don’t like it after all.

Sorry :sweat_smile:, I’m rambling as usual, but wanted to share one more observation. I was recently working on that other WIP (already spent hours and hours on it) and during that time I neglected basic stuff like figure drawing and basically drawing various new roughs. This is BAD. I got really rusty and felt like regressing. Obvious is obvious, but yeah, need to draw at least one character pose a day, the daily routine is key.

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Hey! Nice work! But I think it’s a bad idea to try trading quality for speed: what’s a few more hours of making for a quality that will last potentially forever, as long as you release your finished artwork on the internet? :wink: Besides, speed should come naturally over time and practice…

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What I like most about this is the wistful look on her face with a pose that matches that feeling. You’ve captured a mood.

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I feel you on practice! I am back on my factory job, so I find less time for my art- especially just practice. I know somethings are like riding a bike, but there is still more ground to cover! :thinking:

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Yes, you’re certainly right! If my aim was primarily creating a portfolio, like in a hope of finding work, I would totally agree. However, I realized there’s a big opportunity cost to these highly polished pieces, especially if you’re still inexperienced. If I have a choice of creating 1 super clean piece or 5 “looks pretty nice” pieces, then I think I’ll go for the latter.

Why? It’s more of a balancing act than anything. I think I’ll still do a few of those high-investment, high-polish works, but I want to supplement them with a steady stream of simpler ones. Each new piece gives me an opportunity to practice thumbnailing/concept, composition, perspective, and rough linework. This is what I think will give me the biggest bang for buck at my current level. I want to keep churning stuff out and and yeah, maybe at some point (like, in several years) I’ll be able to paint one masterpiece after another, haha :joy:

As for that quality thing, what I mainly mean by this is that there are artists that can create stunning work with just a few basic shapes. If you zoom in, it turns out it’s just a bunch of dots (example: WLOP), or the lineart isn’t all super clean or smooth (example: Naoki Saito). Yet somehow, when you view it at the intended scale, it all blends together in your brain and looks nothing short of amazing.

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I really admire people who draw an actual sketch with all the proper steps. . . most of the time i will just do this. . .

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