Let’s see if I can even remember. I made a rough storyboard that didn’t change much at from the final shots or timing of the final version:
Then I did a rough animation pass of each scene, tightened them up with another drawing pass and then outlined and coloured everything.
Then I added a shadow layer by painting over parts of the characters with a very dark blue and the opacity set at 40%.
Scenes with two characters moving simultaneously would often have one character moving at a faster framerate when I wanted to draw more attention to them and save drawing time.
This is probably bad practice and I wouldn’t do it for the next project, but there was no character design phase. Because I was drawing everything myself I would just have a starting idea in the storyboards and then revise that during animation. The earth character didn’t get the poncho added until I was going back to outline everything.
This dance scene did feel more lively in the storyboard. I’m going to try in the future to preserve more of the ‘guts’ of original sketches in the final product.
Unfortunately I didn’t preserve the old rough animation frames. I redrew everything in the same scene folders, rather that making new ones. Often, when a scene reached the memory cache, I would split it into two scenes, so as to avoid a crash or risk losing work time to the program being unresponsive.
Hopefully that answers all your questions, Raghukamath, but if you have any more, then I’d be happy to answer them in a DM.