@sooz I did this
@AhabGreybeard Maybe that’s my problem… Do you think this bug can be fixed in the future? My Krita 4.4.8 worked perfectly
@sooz I did this
@AhabGreybeard Maybe that’s my problem… Do you think this bug can be fixed in the future? My Krita 4.4.8 worked perfectly
If you can do Help → ‘Show system information for bug reports’ and then copy-paste the entire contents to a reply here, that may give an indication.
How old is your computer?
This is the puzzling thing and the developers are aware of this. Three of them jumped on that formal bug report.
It’s up to them now…
Krita
Version: 5.0.2
Languages: pt_BR, pt, en_US, en
Hidpi: true
Qt
Version (compiled): 5.12.12
Version (loaded): 5.12.12
OS Information
Build ABI: x86_64-little_endian-llp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: winnt
Kernel Version: 10.0.19043
Pretty Productname: Windows 10 (10.0)
Product Type: windows
Product Version: 10
OpenGL Info
Vendor: "Intel"
Renderer: "Intel(R) HD Graphics"
Version: "2.1.0 - Build 8.15.10.2900"
Shading language: "1.20 - Intel Build 8.15.10.2900"
Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 2.1, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
Version: 2.1
Supports deprecated functions true
is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: false
Extensions:
"GL_ARB_multitexture"
"GL_EXT_texture_env_combine"
"GL_ARB_texture_non_power_of_two"
"GL_EXT_texture3D"
"GL_ARB_framebuffer_object"
"GL_ARB_texture_compression_rgtc"
"GL_ARB_fragment_shader"
"GL_EXT_blend_func_separate"
"GL_3DFX_texture_compression_FXT1"
"GL_EXT_multi_draw_arrays"
"GL_ARB_point_sprite"
"GL_EXT_texture_snorm"
"GL_ARB_draw_buffers"
"GL_ARB_transpose_matrix"
"GL_ARB_depth_clamp"
"GL_EXT_stencil_two_side"
"GL_EXT_blend_minmax"
"GL_EXT_packed_depth_stencil"
"GL_EXT_framebuffer_object"
"GL_ARB_vertex_buffer_object"
"GL_ARB_texture_float"
"GL_EXT_packed_pixels"
"GL_ARB_fragment_program_shadow"
"GL_ARB_draw_elements_base_vertex"
"GL_EXT_clip_volume_hint"
"GL_ARB_pixel_buffer_object"
"GL_ARB_uniform_buffer_object"
"GL_ARB_shadow"
""
"GL_EXT_texture_lod_bias"
"GL_SGIS_generate_mipmap"
"GL_ARB_texture_env_combine"
"GL_EXT_blend_equation_separate"
"GL_ARB_copy_buffer"
"GL_ARB_texture_env_add"
"GL_ARB_draw_instanced"
"GL_EXT_texture_edge_clamp"
"GL_EXT_texture_shared_exponent"
"GL_ARB_sync"
"GL_EXT_transform_feedback"
"GL_EXT_compiled_vertex_array"
"GL_WIN_swap_hint"
"GL_ARB_shader_objects"
"GL_EXT_abgr"
"GL_INTEL_performance_queries"
"GL_ARB_texture_env_crossbar"
"GL_ARB_texture_rg"
"GL_ARB_texture_compression"
"GL_ARB_fragment_program"
"GL_ARB_texture_rectangle"
"GL_EXT_texture_compression_s3tc"
"GL_EXT_stencil_wrap"
"GL_ARB_seamless_cube_map"
"GL_SGIS_texture_lod"
"GL_EXT_packed_float"
"GL_EXT_framebuffer_blit"
"GL_EXT_fog_coord"
"GL_ARB_texture_env_dot3"
"GL_ARB_vertex_shader"
"GL_EXT_texture_rectangle"
"GL_ARB_vertex_array_bgra"
"GL_ARB_shading_language_100"
"GL_EXT_blend_subtract"
"GL_EXT_texture_filter_anisotropic"
"GL_ARB_texture_border_clamp"
"GL_ARB_compatibility"
"GL_EXT_draw_range_elements"
"GL_EXT_bgra"
"GL_ARB_vertex_program"
"GL_EXT_texture_array"
"GL_ARB_point_parameters"
"GL_EXT_texture_sRGB"
"GL_NV_conditional_render"
"GL_NV_primitive_restart"
"GL_EXT_draw_buffers2"
"GL_ARB_map_buffer_range"
"GL_ARB_vertex_array_object"
"GL_ARB_window_pos"
"GL_NV_blend_square"
"GL_ARB_half_float_pixel"
"GL_NV_texgen_reflection"
"GL_EXT_gpu_program_parameters"
"GL_EXT_blend_color"
"GL_IBM_texture_mirrored_repeat"
"GL_ATI_separate_stencil"
"GL_ARB_occlusion_query"
"GL_EXT_rescale_normal"
"GL_EXT_shadow_funcs"
"GL_ARB_color_buffer_float"
"GL_ARB_depth_texture"
"GL_ARB_framebuffer_sRGB"
"GL_EXT_texture_env_add"
"GL_ARB_texture_cube_map"
"GL_SGIS_texture_edge_clamp"
"GL_EXT_texture_swizzle"
"GL_ARB_depth_buffer_float"
"GL_ARB_sampler_objects"
"GL_EXT_secondary_color"
"GL_ARB_half_float_vertex"
"GL_EXT_separate_specular_color"
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsAngleD3D11: false
isQtPreferAngle: true
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 3892 Mb
Number of Cores: 4
Swap Location: C:/Users/bdelm/AppData/Local/Temp
Current Settings
Current Swap Location: C:/Users/bdelm/AppData/Local/Temp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Display Information
Number of screens: 1
Screen: 0
Name: \\.\DISPLAY1
Depth: 32
Scale: 1
Resolution in pixels: 1920x1080
Manufacturer:
Model:
Refresh Rate: 59
Probably from 2012, it’s a laptop
@Wurlple That shows that you have Intel integrated graphics with an old version of driver.
As I understand it, Intel don’t provide an update for Windows 10 so your graphics driver is ‘frozen in time’.
Somebody who knows more about that side of things would be able to give a better explanation and it is mentioned in the bug report.
Until the developers provide definite advice about this, I’d suggest going back to 4.4.8 and keeping watch over the status of this situation.
@AhabGreybeard oh i understand. So thank you very much for the support my friend!
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