HELP ME, PLEASE..! Force Closed without Notif

@sooz I did this

@AhabGreybeard Maybe that’s my problem… Do you think this bug can be fixed in the future? My Krita 4.4.8 worked perfectly

If you can do Help → ‘Show system information for bug reports’ and then copy-paste the entire contents to a reply here, that may give an indication.
How old is your computer?

This is the puzzling thing and the developers are aware of this. Three of them jumped on that formal bug report.
It’s up to them now…

1 Like
Krita

 Version: 5.0.2
 Languages: pt_BR, pt, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19043
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info
 
  Vendor:  "Intel" 
  Renderer:  "Intel(R) HD Graphics" 
  Version:  "2.1.0 - Build 8.15.10.2900" 
  Shading language:  "1.20  - Intel Build 8.15.10.2900" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 2.1, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
     Version: 2.1
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_ARB_multitexture" 
     "GL_EXT_texture_env_combine" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_EXT_texture3D" 
     "GL_ARB_framebuffer_object" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_ARB_fragment_shader" 
     "GL_EXT_blend_func_separate" 
     "GL_3DFX_texture_compression_FXT1" 
     "GL_EXT_multi_draw_arrays" 
     "GL_ARB_point_sprite" 
     "GL_EXT_texture_snorm" 
     "GL_ARB_draw_buffers" 
     "GL_ARB_transpose_matrix" 
     "GL_ARB_depth_clamp" 
     "GL_EXT_stencil_two_side" 
     "GL_EXT_blend_minmax" 
     "GL_EXT_packed_depth_stencil" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_vertex_buffer_object" 
     "GL_ARB_texture_float" 
     "GL_EXT_packed_pixels" 
     "GL_ARB_fragment_program_shadow" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_EXT_clip_volume_hint" 
     "GL_ARB_pixel_buffer_object" 
     "GL_ARB_uniform_buffer_object" 
     "GL_ARB_shadow" 
     "" 
     "GL_EXT_texture_lod_bias" 
     "GL_SGIS_generate_mipmap" 
     "GL_ARB_texture_env_combine" 
     "GL_EXT_blend_equation_separate" 
     "GL_ARB_copy_buffer" 
     "GL_ARB_texture_env_add" 
     "GL_ARB_draw_instanced" 
     "GL_EXT_texture_edge_clamp" 
     "GL_EXT_texture_shared_exponent" 
     "GL_ARB_sync" 
     "GL_EXT_transform_feedback" 
     "GL_EXT_compiled_vertex_array" 
     "GL_WIN_swap_hint" 
     "GL_ARB_shader_objects" 
     "GL_EXT_abgr" 
     "GL_INTEL_performance_queries" 
     "GL_ARB_texture_env_crossbar" 
     "GL_ARB_texture_rg" 
     "GL_ARB_texture_compression" 
     "GL_ARB_fragment_program" 
     "GL_ARB_texture_rectangle" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_EXT_stencil_wrap" 
     "GL_ARB_seamless_cube_map" 
     "GL_SGIS_texture_lod" 
     "GL_EXT_packed_float" 
     "GL_EXT_framebuffer_blit" 
     "GL_EXT_fog_coord" 
     "GL_ARB_texture_env_dot3" 
     "GL_ARB_vertex_shader" 
     "GL_EXT_texture_rectangle" 
     "GL_ARB_vertex_array_bgra" 
     "GL_ARB_shading_language_100" 
     "GL_EXT_blend_subtract" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_ARB_texture_border_clamp" 
     "GL_ARB_compatibility" 
     "GL_EXT_draw_range_elements" 
     "GL_EXT_bgra" 
     "GL_ARB_vertex_program" 
     "GL_EXT_texture_array" 
     "GL_ARB_point_parameters" 
     "GL_EXT_texture_sRGB" 
     "GL_NV_conditional_render" 
     "GL_NV_primitive_restart" 
     "GL_EXT_draw_buffers2" 
     "GL_ARB_map_buffer_range" 
     "GL_ARB_vertex_array_object" 
     "GL_ARB_window_pos" 
     "GL_NV_blend_square" 
     "GL_ARB_half_float_pixel" 
     "GL_NV_texgen_reflection" 
     "GL_EXT_gpu_program_parameters" 
     "GL_EXT_blend_color" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_ATI_separate_stencil" 
     "GL_ARB_occlusion_query" 
     "GL_EXT_rescale_normal" 
     "GL_EXT_shadow_funcs" 
     "GL_ARB_color_buffer_float" 
     "GL_ARB_depth_texture" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_texture_cube_map" 
     "GL_SGIS_texture_edge_clamp" 
     "GL_EXT_texture_swizzle" 
     "GL_ARB_depth_buffer_float" 
     "GL_ARB_sampler_objects" 
     "GL_EXT_secondary_color" 
     "GL_ARB_half_float_vertex" 
     "GL_EXT_separate_specular_color" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: false 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 3892 Mb
  Number of Cores: 4
  Swap Location: C:/Users/bdelm/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/bdelm/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 1
	Screen: 0
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1
		Resolution in pixels: 1920x1080
		Manufacturer: 
		Model: 
		Refresh Rate: 59

Probably from 2012, it’s a laptop

2 Likes

@Wurlple That shows that you have Intel integrated graphics with an old version of driver.
As I understand it, Intel don’t provide an update for Windows 10 so your graphics driver is ‘frozen in time’.
Somebody who knows more about that side of things would be able to give a better explanation and it is mentioned in the bug report.

Until the developers provide definite advice about this, I’d suggest going back to 4.4.8 and keeping watch over the status of this situation.

@AhabGreybeard oh i understand. So thank you very much for the support my friend!

1 Like

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