Help request - Looking for Job as an 2D artist

Hi,I am going to start with an introduction about myself

I am 30 years old guy who likes to draw cartoon and anime related stuff I am located in in south America right now, previously as was working as customer service agent and let me tell ya, the most of the time that thing was a big nightmare I couldn’t take it anymore then I quit. so in this situation I have two options

    • try to look for a job as call center agent (this is the best way on my city to look a quickly a jobe and get paid very well at the same time but working for those bpo companies it is like uhmm brain melting
  1. try to look for job as graphic designer, (I’ve been worked thare as well and at least in the Hispanic industry they don´t respect your time and they want you to be a graphic designer, marketing manager, community manager, and being a software developer all the same time). of course I couldn’t reach their expectations, I have graphic designer degree I went to the college in another words. so yeah I do not trust very much on that kind of jobs at least in the hispanic comunity.

  2. and the third one would be getting a job as 2d artist. I have experience creating conceptual art, I did some stuffs as conceptual artist back in 2020 for megameter (I used Krita by the way I always did) but I couldn’t repeat that opportunity anymore, I don’t know what else to do.

Can someone give give and advice, give tools about how to find that job? I am having difficult situation right now.

I’ve been a bit removed from the wider market for a while, sticking to the same studios and clients, and with gen AI content things changed a lot since I last actively worked to attract eyes so my advice may be outdated.

  • In general you want to build a portfolio. That’s requirement number 1, you can’t get work if people don’t know your work. Pick a specialization in subject or target market and go for it – let’s say character concept art, book covers, game assets, card illustrations. Choose something you enjoy doing and is one of your stronger points.

    A portfolio will help you to both get in-house jobs in companies and freelance jobs like shorter contracts doing specific tasks for them, indie commercial projects, and personal commissions.

  • For immediate income look into doing commissions. It can be hard to break into at first, it requires being part of a community or having some sort of social media presence but it tends to be quicker if you already have those.

  • Since you already have graphic design training I suggest you to also look into design work that intersects with art and your interests. You can leverage your personal knowledge to get different design work doing, let’s say TTRPG book layouts, game UIs, this sort of thing. It’s a very different experience than doing corporate graphic design, it’s pretty fun actually.

  • English is the lingua franca of the internet and dollars are the standard currency. Most freelancing work requires written communication only and your English seems pretty good. If I had to hazard a guess the exchange rate of your currency vs dollars would make earning in dollars very handy at a time you need it, so if you’re not looking for work in English yet do it.

    Local work opportunities may be non-existent or underpaid, but in a different currency even lower-earning remote jobs can be equivalent or better besides being more plentiful. The remote work opportunities won’t be restricted to native English speaking countries, there’s plenty work to be found in the sizable but overlooked rest of the world and English will be the bridge connecting you two.

  • Compare payment services. The service or services you pick have to be widespread enough clients won’t balk at it, but it doesn’t necessarily has to be Paypal. In my experience Paypal has the worst fees despite claiming they don’t have any hidden ones. In my currency it’s 12% after collecting the regular fees + forced currency exchange fees + consistent usage of mysteriously very low currency exchange rates. That’s 12% down the drain before any taxes.

    The way I go about it is to still offer Paypal but charge a little extra to cover the difference in fees, being transparent about it with clients. Otherwise it’s unsustainable because over 1/4 of what I earn is instantly gone in a puff of smoke.

  • Get to practicing so you can renew your portfolio with better and better work. It’ll increase your chances of getting a job and you’ll also get content to post online and increase your reach and chances of connecting with potential freelance opportunities. It’s crazy but sometimes work finds you. For that you need to be out there. Just don’t be spammy and inauthentic.

3 Likes

Ok amazing, actually I do offer commission but just on fiverr (becuase that will be the only website where the people would pick me up), I don’t want to advertise me in this post but you can find me on fiverr as Lymbover, or danartes, I have kirby’s profile picture over there and two gigs, I’ve worked with several customers with very high satisfaction rating the issue is the commissions don’t come very often in another words is not profitable at least right now, knowing this can you let me know the best way to built portafolio online? currently, I am will to do anything at this point even NSFW,

But I don’t want to be suck on fiverr, I’d like to make community or be part of one, do you know some websites where I can start from?

It’s great you’re already on Fiverr. I’ve never used freelancing platforms so I’m not in a good position to comment, I’ve heard they can be hard to work with, but if you’re on them then it’s one extra place to find opportunities.

By communities I mean fandoms, communities organized around games, franchises, activities. It depends a lot on what platforms they’re on (I have no idea how it’d work on instant messaging ones like Discord), but on most fan-driven communities people hire you because they become familiar with your work by just seeing it around. They’ll boost your open commissions posts for the same reason. This kind of community is often found on social media.

Open commissions posts often feature a short snippet about the kind of work you do plus a banner or images of your work and a link to a page or two with more detailed information. carrd.co is the most common service used to host these details.

On content creation communities – roleplaying games, indie game dev – there are often sections dedicated to announcing opportunities and to share your portfolio. They may exist on dedicated sites, forums organized around the theme structured very similarly to krita-artists. With your portfolio in hand you apply to positions that interest you and/or let people find you.

There are also loosely organized communities of creators on social media – because they use it like many do. There won’t be exactly a certain place to find work and share yours (tags only, probably), but due the fast paced nature of social media it’ll happen that people will find your work and inquiry about availability more often.

1 Like

Excellent, I will start doing portfolio, but the issue is looking for community remains, if you have any suggestions, I will glad to hear it up.