I want to render an SVG file in Krita so that I can preview what it shall look like at low resolutions. This is because I’m designing assets for a low-resolution game, but want to design their base forms as vectors, so that they look good at higher resolutions and so that I can easily modify them.
I’ve used the advice provided at pixel art - How to dynamically render viewport at low resolution in Inkscape? - Graphic Design Stack Exchange
Another possibility would be to use Krita (a raster image editor) which has support for File Layers. You can basically click and drag an SVG into Krita, use the option to create a New File Layer, and when you alter the Vector file in Inkscape, it will update automatically in the Krita document.
However, despite resizing my canvas to 1000 x 1000 px and zooming in, it remains blurry. Usually, there’s a zoom threshold after which the interpolation is disabled, but that isn’t true in this case.