I finally found an almost perfect alternative to noise toning in Krita

I finally found a working method to simulate noise toning in Krita.

Problem : Krita doesn’t support perfect conversion of black/white
toning taking both opacity and grayscale value into account.
Its current halftone filter isn’t capable of it without using a texture,
which doesn’t translate necessarily into a perfect result.

But there’s an alternative which involves using the Dissolve layer.

Before :

After :

You’ll however have to find a way to convert the white into opacity for it
to work. ( because of how the Dissolve layer works )

Q : Why is this not 100% perfect ?
A : Because you lose a bit of your gray value after a certain
pre-required operation. Though the loss is very minimal and neglectable.

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