Color theory is tough. References will be helpful.
Here is a link if it will help…
Color Theory Article - MuddyColors.com
The majority of color problems that come up for me, with my photos as well as my drawings, is being/getting confused about where the light is coming from and how much light it is. In this case, are we looking at sunset, late afternoon, noon, etc? Is it going to be diffuse lighting, such as through light cloud cover, or will it be a clear sky with a sharper direct lighting able to brighten more lively colors and sharper shadows?
This leads to other things like color temperature/white balance, which affects an overall hue of the cast light. Setting sun light or fire light casts warmer light and fluorescent lights cast a more blue/cool light.
In this case, like you say, it seems more about the tone, which is more about how “gray” a color is. How much light is reaching these areas? To offset shadow/tone, you add light/tint.
Say you have RGB Red (255, 0, 0) picked and painted on your canvas.
Creating tint is adding white to the mix, lightening the color.
Creating shade is adding black to the mix darkening the color.
Creating tone is adding neutral gray (RGB 125, 125, 125), muting the color
The more you add the more drastic the effect.
Another way to consider:
Mixing primary colors, makes the complimentary colors.
Mixing complimentary colors, makes gray.
If everything is gray, there isn’t going to be much contrast. Think TV contrast, right? Test the setting on your monitor and set the contrast way down. Everything gets real gray? Same thing in color theory.
Yet another way, is to figure which of the tools built in might also help you achieve these effects easier? I notice you have many layers, layer blending modes such as lighten/darken, multiply, add, subtract will do much of this as well. I don’t understand all of them my self as I dont always use them, but I am also just getting started (more or less) after many years of not being able to art very much.
For this example, if i may, from the shadow of the warrior we see the light should be directly behind the warrior. The rock to the left and the cliff in the background on the left, seem to tell it differently. Thats the same thing I catch myself doing now and then in my own drawings.
My first overall impression here is evening/setting sun light, perhaps behind a cliff set or mountain or something so it would be less light and so a darker overall tone or being in a shadow area.
For the clouds, even though it’s background, same thing applies. Where is the light coming from and how strong is it? If the sky is more yellowish (because of the color temperature and thats where the sun is, the clouds may not seem as white (from the camera, because we’d be seeing the shadow side) which could allow for a more blended variety of yellows to oranges blending the scene with more detail, which is lost from the grayscale to the color in this case.
At least, on the monitor I am using at the moment. Different monitors can have different setups, so that may also affect how some will see this.
So muting the foreground isn’t very common, but I could see it if you intend to highlight the focus on the tricolor sky in the background, or if your looking for a more contrast-y brighter/vivid colors, skip the gray and mix colors/make your own pallet with a range from white-(color) to black-(color) for each color you want in the canvas so you have a range of value/tone that you can work through as you do your lighting pass.
When I mix my own, I can control the tone with more intention. Then you can blend the edge/areas together if you need a more seemless look. Of course, I just used RGB red as an easy to see example any hue will do the same thing. The choice really comes down to how dark to you want the shadows and how light do you want the highlights and how much in between the two. The more range you want to use the more realistic you can be in the color shading
Hope that helps. Good luck.
HL