The Examples above are proof of concept. I will detail each more below and how they remedy workflows.
!)I propose an expansion of the mesh transform to integrate with pattern fill, brush fill, and assets to dynamically mesh transform and fill at the same time simplifying the older aspect i had to use in the first picture. I call this function Mesh Fill.
2)The second picture detail how non-destructive boolean operations could be used to create static assets that could be used to rapidly prototype and assemble comics, manga or static hud elements in animation.
3)For picture 3, enhancing vector paths to 6-8 points instead of 3 or 4 you are allowing for more precise movement over vector shapes without pushing krita further as a vector program.
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Also sorry to those it’s my first time and I didn’t know that bundling feature requests was discouraged next time I will be more mindful of that, my fault
It’s possible give us a mock up or an image example of how would be the features that you mentioned?
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of course give me a little bit and i will post
Welcome GeminiDragon
More details would be good, not really sure I understand what 1 and 3 are. For no.2 have you had a look at the filter engine? I’ve not worked with halftone and I only recently learned this feature was in Krita so maybe that will be useful…
For no.4 I would imagine the Edit Shape tool would be relevant? If it is relevant then why it doesn’t work for your use would be helpful
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I will include all these in the mockups, give me a day or two to design and i will add, also i have noticed people keep missing the non-boolean idea at the top
I have updated the proposal
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