Importing photoshop brushes (Android)

Can someone help me with instruction or youtube or article on how to import photoshop abr files to krita 5.0.0 for Android) ?

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:slight_smile: Hello and welcome to the forum!

May I ask a counter question? :slight_smile: Do you expect to find these PS brushes in the presets (brushes) of Krita?
Then I have to disappoint you, PS brushes, more exactly the ABR files are imported by Krita as brush tips and after the import you can find them in the brush editor where you can assign them to existing presets or create new presets to which you assign these brush tips.
I’ve got no Android tablet to test this, but it should work like on the other OSes. >>
They are imported via the resource manager. In Krita via “Settings” >> “Manage Resource Libraries” >> “Import”.
If this does not answer your question, or you have got further questions, then feel free to ask, we’ll try our best.


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oh not expecting it to be there. I’ve read the instruction that it’s just the tip and must assign it to pre existing brush. But it seems that if I go to Manage Resource Libraries… I get an error when importing abr files.

So if i picked a basic pen… and import the abr files… i got an error:


Yes, okay, I have to pass with my limited knowledge of Android.
Let’s see if @sh-zam can say something about it?

Also, I’ll move your question to the right forum section, not everyone always looks in the lounge.


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ah thank you . which forum section i should go to?

You could not move your topic, and I’ve done this already for you.


oh ok. so i’ll just keep an eye on this post then :smiley: thank you

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Thank you for pinging @Michelist

I believe we’ve fixed this exact bug in 5.0.2, can you please update your app to the said version?

i’m on android. early access :D. oh ok so i’ll just wait for the version to be released on android i guess.

i don’t see any update on android to 5.0.2

I saw the play store update date is January 6, 2022, should be 5.0.2 :thinking:
Just guess :sweat_smile:

Can you open Krita and click Help → Show system information for bug reports. There should be version on the top, can you please report that?

ooo… i guess it does show 5.0.2… i was just basing it from the app store which is stated as 5.0.0


Version: 5.0.2
Languages: en_SG, en, en_US, en
Hidpi: true


Version (compiled): 5.12.12
Version (loaded): 5.12.12

OS Information

Build ABI: arm64-little_endian-lp64
Build CPU: arm64
CPU: arm64
Kernel Type: linux
Kernel Version: 4.14.190-22554634-abT860XXU4CUK1
Pretty Productname: Android (11.0)
Product Type: android
Product Version: 11.0

OpenGL Info

Vendor: “Qualcomm”
Renderer: “Adreno ™ 640”
Version: “OpenGL ES 3.2 V@0502.0 (GIT@4e552d6, I7befcd4846, 1617600015) (Date:04/04/21)”
Shading language: “OpenGL ES GLSL ES 3.20”
Requested format: QSurfaceFormat(version 2.0, options QFlagsQSurfaceFormat::FormatOption(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
Current format: QSurfaceFormat(version 3.2, options QFlagsQSurfaceFormat::FormatOption(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile)
Version: 3.2
Supports deprecated functions false
is OpenGL ES: true
supportsBufferMapping: true
supportsBufferInvalidation: false

QPA OpenGL Detection Info
supportsDesktopGL: false
supportsOpenGLES: true
isQtPreferOpenGLES: true

useBufferInvalidation (config option): false

Hardware Information

GPU Acceleration: angle
Memory: 5450 Mb
Number of Cores: 8
Swap Location: /data/data/org.krita/files

Current Settings

Current Swap Location: /data/data/org.krita/files
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false

Display Information
Number of screens: 1
Screen: 0
Depth: 32
Scale: 1.62485
Resolution in pixels: 1418x957
Refresh Rate: 60

if the bug still happens, can you post a screenshot of the error (because I’m unable to reproduce this :frowning: )?

interesting… now i don’t get the error anymore… but yea i have successfully imported abr files.

another question. how do i delete bundle? I thought I need to create new bundle before I import it…now I have an empty bundle :smiley:

The easiest to remove brush and bundle is to download x-plore file manager and see this picture for the location.

This is for brushes not bundle, just delete manually

Go down from prev one and u see bundles, delete manually also.

If ur folder can go inside the location for this then u dont need to download xplore file manager.

got it. thank you so much :smiley:

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