I was wondering if something like this could be possible in Krita in the future? Some programs like Blender and I think TVPaint etc allow you to Fill in negative mode, so you click on the outside of the shape and it will fill the inside of the shape. This is useful for characters that have many internal lines, and it allows you to avoid filling all those internal shapes separately.
Being able to edit multiple frames at once would be awesome too. The negative filling feature together with being able to do it in the Edit Multiple Frames mode would be super powerful to speed up the coloring process!
I think it deserves itās own thread Itās a very nice feature request, very precise so it doesnāt really need more information, I think. Should be easy to implement as well.
For a drawing you can make a selection, then invert the selection and finally fill the inverted selection. Should give the same result I recon. Not practical for animation Iād guess.
Detect and fill character? Or some better name perhaps. I agree this could be useful a lot of people work this way. May be a pyrgon plugin will also automate those steps? Or I think ability to record steps and repeat those action would also help in this and many others scenarios
I think that the possibility of adding a section saves a series of certain procedures manually when pressing a shortcut. Without coding is very useful and this will change the game completely, like regular keyboard shortcuts but instead of saving one action this feature will save several consecutive actions. I encourage the addition of the Quick Multiple Actions Shortcuts featureš
One option is using the enclose and fill tool. You make a rough selection around the object to fill and it detects the borders automatically (in fact using the same algorithm as the magic wand) and finally fills the detected shape. Keep in mind that for now there is no gap closing, but that is also true for the magic wand.
I think the tool is working great. The only thing I was thinking about as of now, is maybe only one click outside of the shape should be required. Right now the bare minimum is that the user has to draw a rectangle around the shape, which is quick enough. But if youāre doing a bouncing ball animation or something, maybe quickly clicking outside the ball on each frame of the animation would be quicker overall than drawing a rectangle selection for every frame⦠And the idea behind clicking outside the bouncing ball is that this command could be automated for every frame in the sequence. Because presumably the user can find a spot to click in the background which is outside of the bouncing ball on each frame.
I painted using reverse background selection before enclose&fill appeared, I had to ādance on the keyboardā to switch the selection tool, fill tool, and frame change)). At that moment, I literally dreamed of having the tool described by @z01ks )))
And after a few years I realized that I could use the fill in the āeraseā mode, it turned out āone frame - one clickā! But the holiday was short-lived, it turned out to be wasteful due to the increase in the involved alpha channel((.
Related: Instant preview of Fill thresholds, inverted & normal, is an essential feature I canāt find in Krita.
In software like free Windows Paint.NET you can drag the threshold slider and instantly preview the fill extent, vs. having to undo and guess each time. Krita should have that feature by default.