Is krita used as professional in industry like CSP, Photoshop?

Well I have been using krita for past 3 years now and i find it very easy to work on, Where as i switched to CSP or trying to becuase my friend told CSP is a industry based software and mostly used so you gotta learn it, But again no matter how hard i try its just Very annoying to use csp,I can’t draw in peace in it , Like i try to do ctrl+z and it make the whole canvas move as i hold onto to make another stroke.

Not only that, I founded it very annoying over all as becuase of the interface as its not simple but rather confusing, the pressure sensi is so off i don’t understand a thing what is going in it most of the time.

I really wanna stick up to krita even if its for professional industry use, I can’t see my self using CSP in any way as its so complicated.

I wish to hear answers from people who are into the industry and have experiance tbh, Like I am aming for game design and creating concept art and characters I think you can do it in krita? i mean why even need csp then?

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CSP has a bunch of advantages if you’re doing comics, webtoons or manga. It’s not that we don’t want to make Krita better than CSP in that area, and we’re working hard on it, but that’s simply a fact.

If you’re not working on that, but game design and concept art, you can do that just fine in Krita. Krita is used by millions of people around the world, and a lot of those users are working in the industry.

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Hello there @Sahiru

I’ve been working in the entertainment industry for the past 7 years now (video games, board games and animated features). What I can tell you is that the company hiring you doesn’t care much as to which software you are using ;p Most of the time even (in studios) you can request for certain licenses as part of your contract. For example, Over my time at Ubisoft, we requested the studio to buy Modo, 3D coat, plugins and references pack. There is usually a budjet for these things so it’s not a big deal. It has happened to me once where I had to work specificly in photoshop because the client needed the files for printing, a certain color space and to make it the same for all the artist working on this project. Having to deal with multiple files type would be a nightmare for any manager :stuck_out_tongue:

But yeah, other than that, what it all comes down to is the result you provide. as long as you are delivering great work at a good pace, most company wont care what tools you are using :slight_smile: Even now, my boss is only using pen and paper which he then scans so whaterver does the work, it’s all good!

Oh one last thing, when I worked at Mikros, Krita was the default app installed on our machines, because it is supported by linux and can open psd files. Most Animated feature studios I worked with use a linux structure as well for their rendering purposes.

I hope this helps, so just do the best work you can and nobody will give a damn :stuck_out_tongue: It’s even more true if you are a freelance artist XD

take care!

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I work in the industry as concept artist.
You can mostly use what you want as long as you can provide your work fast enough and other people on your team can open your files. Every studio has their own workflows, most will ask you to know Photoshop/Adobe software so you can always work with other artists who use those (at the moment it’s the majority).

In my current workplace I’m required to work with open source when possible, so I’m currently working with Krita for the time being.

I would suggest you to just learn how to use Photoshop in case you’ll need to open a PSD someone else has made with features that krita doesn’t support yet, and your files should be able to be opened by others wihout having wonky/lost effects in it. If you can do this you’ll do just fine with Krita.

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The answer is depends on what kind of industry and where.

I used to do part time game design and creating concept on local mobile game dev. They don’t really care about your tools, all they want is the actual results. Some of my friends are using Krita, Photoshop, Paint Tool SAI, FireAlpaca, etc. Anything they prefer. I recall my friend was using Paint just for a joke when creating basic layout :slight_smile:

Regarding CSP, the software become an industry standard because it support more complex workflow. By saying workflow, I mean Japanese manga and anime industry (also webtoon) which usually needs the software to be completely personalized. Krita unfortunately is not as capable as CSP in certain area, like subtooling, keybinded temporary tool-preset, flexible project window, 3D assset, etc.

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thanks mate for the reply, yes indeed that’s right, also is there any future updates in krita where we might get features which may make our work easy in terms of webtoon or manga?

well mostly game design industry, And going around and my friends keep saying you gotta learn csp, that makes me kinda annoyed, but again its not like i am gonna stick to making anime forever so yes thanks for the reply mate

oh i see, thanks
I still got time to like start game design so I do got time for photoshop.

I had this one question was that if i go on Art station or linkdin job section, Why the specifiation they want so high? like 3 yrs experiance can do 3D and 2D knows this or that software, even though the job is only for a small task?

This really make me wonder how am I gonna get a job after college, Cuz it definitely not necessary that I would be getting a gaming company, also I don’t have any interest working for a non gaming company as my ideas won’t be reached or more like i am not suited for making company logos or vector art lol.

But anyways if you know what sites can be used and how one can get more commission work and job?
Other than like using reddit, discord,twitter?

Also can you share your insta or twitter i would like to see your works if you don’t mind, Wanna learn a thing or two from it.

Krita development is not similar to development of clip studio or photoshop. Krita team has limited resources and people. So the development might take some time. Some time some volunteer may come up and contribute their time to implement something that they want sometimes it may take years getting some features. It is common in Free Software (Free as in Freedom not Free Beer) world. So if you have some feature as priority and need them for your work and if the priority that the dev team has set is different you might have to wait.

But the coming release sure has exciting features. Follow our monthly report and also krita blog for updates.

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我的评价是:不好说,但现在的krita是有点不怎么适合
My evaluation is: hard to say, but the current krita is a bit unsuitable

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Click on @Wavenwater’s username and then on the link that is shown in the opening dialog, there you’ll find the links you are looking for.

Michelist

Hi again!

It’s true that most job ask for these 3 years of experience thingy, but I recall that when I started out, I didn’t care about it and sent my portfolio anyways. All that the studio are looking for are talented people, if you’ve got the skills but no work experience, some studio might be willing to give you a shot as long as you are professional, commited and that you are able to do the work!
In the end, it really is a skill based industry, your degrees matters close to none except if you have a bachelor’s degree as it might help you out with visa if you want to work in another country.
When I sit down with my boss and look for potential artists, we never look at their resume XD only their work and portfolio. HR tho will look at it :stuck_out_tongue:
To answer your last question, it is important for you to learn some bits of 3D, especially if you want to work in game as many times, you will be asked to take a screenshot of a grey block of a level and help the team define it’s visual identity! You might be also given samll 3d assets to paint over and all of that, you need to be able to at least navigate the 3d space, create basic forms and do a render of the elements you are supposed to paint over. Since it’s a team based effort, you will go back and forth with the 3d guys for sure!
I bring these experiences from having worked on Call of Duty, Assassin’s creed and other non disclosed games to come out.
Scroll all the way down to see my past “realistic” work as I donk,t provide these services anymore.
Professional work

Here is a link to a google doc that lists many job opportunities!
Jobs listing

Hope this helps!
take care and good luck on you r journey!

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Just an example from my dev career. When I changed companies there where jobs requiring me to have 5 years experience with Go (the Programming language) when the language was released for only a year or so. Recruitment has its templates and they just fill in the blanks with skills without really knowing anything about it themselves, especially when its HR doing the job offers outside their area of expertise.

They don’t really care if you actually have experience for three years only that you have a skill level comparable to one who does. More job descriptions are phrased more like “bachelors degree or similar level of experience” nowadays because they finally seem to understand that time spend working on something doesn’t necessarily equates to expertise.

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If you know yourself and your skills, and you know for sure how these skills are to be valued in comparison with professional competitors, then you could also offer yourself below value at the beginning.
Since in the end it’s always performance that counts and is paid for, I once consciously let myself be hired below value. I then quickly “jumped” up the career ladder at the company because I was able to deliver above-average results.

But be aware, an oversized ego alone is not enough, and having “talent” is helpful at best! Talent is only the precursor to ability, nothing more. There are more talents than you think, you must actually possess the required skills, you must be willing and able to deliver more than your peers, and do it permanently without burning out. If you’re not capable of that, then you’ll be out faster than it takes you to say “good morning.”

Michelist

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Just looking at all the job posting companies gives me Goosebumps,
And Looking at your work more, just shows how far I am and how much still is there to learn.

Thanks for your reply it did help me big, and Would love to again talk with you in future once I really feel like I am worthy of it, Right now gotta increase my focus and set small goals.

If you don’t mind can i know like What’s the best of not getting exhusted then?, like i do suffer with this issue and was wondering if there is any way to not let it happen.

thanks for the reply mate

If you tend to do this, then you must not try to do this.
This ability has to be in you, it has to be you. Figuratively speaking, the ink should be constantly spraying from your hands, and you should be full of ideas, ideas that you also lead to the end, complete. You have to love to work, not to look at the clock when it’s closing time, but to be made aware by your colleagues THAT it’s closing time. But it is not for people with diseases from the ADHD-Group, they are also full of energy and ideas, but very few of them manage to stay steady, they begin thousands of things, but often these stay unfinished.

Michelist

You just gotta love what you do and want to do your best!
On my end, I never did a stuff like @Michelist like asking for a lower pay as it’s already a competitive field and if companies can get you to a lower rate, they will! To improve my salary, I did some studio jumping!
each time I switched, I would get a raise higher than what I would get staying at my previous place.

About your burn out worries, you should be able to be the judge of what you can cope with! For example, I am on medication for anxiety and panic attacks. Even tho I have this issue in my life, it never stopped me from aiming to where I wanted to be. Ive coped with this for over 8 years now and I’m a happy father, married man, I own a house and have a great carreer. Its all about how much you want it, how much effort you are willing to put in and how strong you can shape your mind to stick to what’s in front of you! Letting go of distractions is hella hard and I’m still battleing this myself, but I never let it get the best of me, it’s hard work, but it makes for a good life character I believe :stuck_out_tongue: anyways, just do your very best and if you find it’s not for you, no big deal, find what makes your heart beat and go for it! The world is filled with opportunities!

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