so i have an mp3 imported into my krita. start frame 0, end frame 100. when i click on a frame in the animation timeline that isn’t frame 0, it changes the audio start to that frame. this makes it impossible for me to animate well… wtf is happening and how do i fix it???
There has been a lot of “audio sync” issue post in the forum already ![]()
Some will suggest using .wav for better sync.
Also, devs are currently doing audio rewrite to solve this issue, which might be land on Krita 5.2.0
Edit: Another suggestion I remember, is export the animation frame as sequence .png , and import to another program to do the audio work.
- All of the other posts I have found are small audio desync, while mine moves the audio start to wherever I am.
- I already tried using .wav, and it didn’t work.
- I don’t have any editing software.
This is a big issue for me because I like to do lipsync in my animation memes, and it is literally impossible for me to do lipsync like this.
Kdenlive, a video editor, which is also a cross-platform open source software, should do the job.
I have no experience on Kdenlive, though.
Here is a video about import sequence .png into Kdenlive.
Did you read what I said? I haven’t seen anyone else report this problem, so it has to be a bug that can be fixed. I cannot animate if Krita isn’t working.
I read every word that you wrote and I understood them all and I’m sure that @Lesqwe56 did as well.
Please understand this:
448431 – Audio: Animation playback bug and render bug
There are more than 17 formal bug reports for audio synching problems in krita, with many different kinds of wrong behaviour.
These problems do not affect everyone and some people have no audio problems at all with playback or manual scrubbing with .mp3 or .wav.
If the problem was constant and repeatable between different people and different operating systems, it would be a lot easier to track down and fix.
That’s not a logical conclusion.
I suggest that you read the developer comment at the end of that formal bug report.
Thanks @AhabGreybeard for the detail.
Actually I finally understand your workflow concern, when combining this and your first post.
What I meant by ‘a bug that can be fixed’ is that it’s not being experienced by other people, so it isn’t baked into the code. If it’s not baked into the code until they release a patch, then it has to be able to be fixed.
Also, my problem isn’t with the finished render, but rather with the animation in Krita. I said specifically that it was in krita, and nowhere did I mention that it was in the exported animation. The article you gave to me has no use to me. If you read every word I wrote, then you would understand that I’m having problems with the software itself being glitchy and NOT THE RENDER.
Here is the General audio bug list (marked as duplicated list when scroll down a little), some are having issue when editing, not rendering, but all of them are audio issue, and this is why the devs are making a total rewrite for audio handling.
https://bugs.kde.org/show_bug.cgi?id=385589
Did you read the comment from the developer at the end?
That was the purpose of giving a link to that bug report.
@Lesqwe56 has given another link that is useful for understanding the entire situation with audio problems.
You seem to know much more than me about software bug fixing so you’ll be able to help the developers to track it down and maybe even fix it.
Anybody can contribute code changes as part of krita development and any help is welcome.
In the meantime, the situation is what it is and has been for some time.
All @Lesqwe56 and I can do is try our best to explain the situation to you.
We can’t fix it. We’re just ordinary krita users who try to help out on this forum.
Your problem isn’t that much different than everyone elses. The underlying issue is that the audio is too high level. It pretty much just hits the play button.
The only difference between your issue and other issue is others lag causes desyncing, while yours fails at seeking.
Also to note, wav is a format but it has a few codec options. Trying others may or may not work who knows.
I think I see where people are confused, you aren’t saying devs can fix your issue now. You think that there might be a workaround to get it working since it is working for other people.
That may be the case, but first you would have to at least provide some details on what you have. For example, version of Krita, what OS and etc is a start. The issue can be platform specific, or it might just be that it plays badly with your audio driver. Also, does this happen on all documents or only that one? did it work fine before? did it work on other audio files?
That said, there is no guarantee there is a workaround.
Krita Version: 5.0.5
OS: Windows 10
All documents, all audio. It changes the start of the audio to whatever frame I have selected, and when hitting play it will play the audio from that frame.
Also, I tried it again with different audio, didn’t work, still had problems, I also tried filling the whole thing up with frames, and audio desync still happened.
So you go to frame that is not zero when animating and then hit play and it starts playing from that frame onwards?
Is that not a desired behaviour? You want it to start playing from another frame?
no, the frame images are correct, but the audio is the one that’s playing from whatever frame i have selected.
So the images use the player but the audio uses frame selection. And your forced to do a selection to the frame your at to have it synced when you press start?
when i press play from start, the drawings and frames are synced to the right place, and the audio is too. when i press play from any frame other than start, the audio is started when i press play, started from the beginning of the audio at the frame i have selected. however, the drawings on the frames are perfectly in sync to the timeline. the audio never syncs to the timeline when i play it from anywhere other than start.
It looks similar to this bug report from your description.
Audio is only synced with the timeline if you start playing it from the beginning, anywhere else in the timeline, it is out of sync.
First, you should upgrade to 5.0.6 which is latest version. Also make sure your audio driver is latest.
Try setting different FPS, does it happen regardless?
I always set it to 5fps at first, because i don’t like high framerates, but yes, other framerates do cause it as well. What is an audio driver and how do I update it? Also, how do I download the latest version of krita(sorry that i don’t know very much i am not super tech savvy)?