We had a release last week and boy, I would just skip talking about bugs for this one. But we currently have 429 open bugs, 14 more from what I reported last week.
[ Thanks to the flu season, we had to skip the meeting so no bug graph as well ]
I will just run through what are the folks did over the week. @dkazakov is working on fixing the rendering of vector shapes. I gave it a try last day, though there are a few snitches here and there, but overall it was much faster than the current one. He also worked with a new contributor Fredrik and fixed the transform tool crash bug.
Kai Uwe Broulik fixed almost year old regression which made the layer filter menu too narrow with the breeze theme. @tiar fixed a couple of bugs related to onion skins and selections along with her work on the implement tagging of resources in the new system. Also @wolthera can be seen working on the UI and resource models for the same. @IvanYossi has finished his patch to accurately draw 1px lines. Amidst exams even I patched one of the bugs related to text tool, although I was the one who introduced that in the first place.
Last but not the least, @halla has been busy with the release and of course his flu. Though he also managed to patch a bunch of bugs related to font comboboxes.
This was originally posted at Krita Weekly #6 - A Nerd's Tale