I’m making a plugin for render rooms of a videogame given a palette
This videogame use a .png as the level imagen and a .png for the palette (32x16). So i thinked to make a plugin that you put the imagen and you opne the palette and you can see how will result in game. The palette coloring is determined by a .hlsl shader.
My first attemp works, and can apply the shader after 2 seconds, but i want to see if i can improving this using the gpu, or numpy as a depedence, but i’m new to this, and not sure if is a good idea to put some depende in a public plugin, or there is any alternative with a krita api?