It was a separate factor in the texture engine:
- The first one is related to whether the texture is applied per dab or per stroke. This is a good explanation for texture per tip in this link, just scroll down to the ‘texture each tip’ sub heading:Photoshop Brushes - Texture Options
- The second one was the strength of the texture, in Krita it is called depth and in photoshop it is called depth.(There is explanation for depth on the same article.)
What I was talking about was the second factor, which is texture strength in krita, known as depth in photoshop and texture density in csp. I think the texture strength was the explanation for your main question in this thread.
On the other hand the “texture each tip/stroke” is more related to this post and this post.
Actually most custom photoshop brushes have texture each tip enabled for painting since it is easier to control the opaqueness of the brush, although there should be option to switch between the two as some people may need the texture each stroke feature.
I think the same thing regarding texture strength in that there should be option to toggle between two modes mentioned in the phabricator. The two options can be added later down the line with feedback from the community but so far as for the blend modes, I personally enjoy painting with them as they allow more chalky and pastel behaviour. Thank you @Deif_Lou for the blend modes,really hoping that it will be merged soon along with the new smudge engine.