Make the texture engine not affect the brush opacity/flow behaviour

Does it mean that with ‘texture per stroke’, the way it works is that we are just revealing the texture underneath when we are painting? So it is as if the texture is in one layer and we are using a blend mode to reveal it or something. It may not be the exact explanation but that’s the feel when I get when I’m trying it in csp.

You can think of it that way, that is consisten with how it is explained in the page you linked earlier also.

Yes, it exactly comes out the way it’s supposed to look like. Here’s the kra file in case anyone wants to test by themselves : halftone texture test ori.kra - Google Drive

At first it didn’t look like it at all, but it was because the Halftone ‘Hardness’ in Postprocessing tab was set to over 80%. Dropping it to under 10% fixed the problem.

One thing to keep in mind is that it behaves more like ‘Texture per Layer’ in this demo which means the strokes don’t overlap over each others, because (obviously) it uses filter mask/filter layer to get this texture effect.

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