Moving liquid metal effect

deformed-text

This works as a sort of effect applied to an existing layer (in this case text on a vector layer), so it can be made into any shape (with some limitations) and combined with frame-by-frame animation. Supports any frame rate, direction of deformation/amount of deformation/colors/lighting can be easily changed without manually modifying every frame.

How it works:

  • Input layer is converted into a sort-of-but-not-really signed distance field (not sure what it should be called) using a blur filter
  • Distance field is deformed by blending it with a moving fill layer containing simplex noise
  • Gradient map converts the deformed distance field into a height map
  • Phong bumpmap filter adds shading to the height map
  • Another gradient map tweaks the colors a bit to make the shading look nicer
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:astonished: That’s cool! Well done!

However, I see it less as moving liquid metal, and more like metallic words underwater.

Wow ! That is amazing and very cool :+1:

1 Like

Super cool! Thanks for sharing how to do this.