If I recall correctly, in earlier versions we had a kind of cross-hairs method of seeing the multibrush’s origin point. That was very handy when adjusting where the origin point needed to be, especially in moments where precision was necessary. I see now that was replaced by a pair of overlapping balls.
I don’t see anything about them that helps me pinpoint the origin, in fact, it obscures and makes it more difficult to do so. I don’t understand what the colors are supposed to mean. They aren’t associated to foreground or background colors. When I uncheck Show Origin they vanish, so evidently it has something to do with the origin, but I don’t know what.
I want to see the actual origin point. Why is that represented by a pair of circles which do not show any definitive point as the origin? I’ve gone through the settings and I do not see any options to change this. Is there anything that I can do to change it? Will there be a fix later for this UX snag?
Version 4.4.8 also has those origin markers.
That is a 4px origin marker and it’s a bit off centre and has a white twin that is also offset.
It’s what you grab to move the origin,
The latest nightyly builds don’t have the lines going all the way to the centre so I drew these with a pixel brush:
I think it’s split into white and grey so you can see it on any background.
It doesn’t affect painting or multibrush operation apart from initially confusing people.
I do appreciate the additional information. Though I would say that it isn’t a 4px origin marker at all (perhaps that is the case where the overlap occurs). Looks more like a 36px origin.
That said, the question still stands and hasn’t really been addressed. What I’m wanting is precision. This is too fuzzy. For many use cases, fuzzy is fine, except when you need to be precise. For an analogy, let’s consider a rifle’s sights. You get the bead at the muzzle end of the barrel and the notch closer to your eye. Line them up and you have a good idea of what you are pointing at, assuming of course your eyesight is good and the target isn’t moving around.
Now imagine if you removed the sights and you replaced it with a smiley face and text that says, “You got this!” Now you have a better idea of what the voiced concern is about.
Having some added visibility isn’t a bad thing even though it wasn’t difficult to see or hard to work with prior to this change. There just needs to be a way to do so while allowing for pixel precision where needed. Overlapping circles doesn’t do that. I do have some UX/UI training in my repertoire. If someone who is capable of implementing design into code is interested, I could try my hand at offering a solution to the design problem.
Each circle is 4 px diameter at all canvas sizes, the overlap giving a ‘box’ of 6 x 6 px.
It’s only a marker and has no effect on the precision of painting unless you’re using it to judge the position of the exact centre, within about 4px. In that case, you’d zoom in anyway for painting and for marker dragging.
What you could do is create a Feature Request topic where you propose an alternative presentation and produce illustrative images of your ideas for this.
First I would suggest making a topic in Artists Feedback & Testing since this is not a new addition but feedback and improvement in something that exists and is incorrect according to @GreatShep