A couple of weeks ago I updated to Krita 5.2.3 on Windows 11. Since then, I notice a rare but strange new behavior that wasn’t present in 5.2.2. While painting on a larger canvas at a very low zoom level, sometimes using the transform tool will cause the solid background layers to appear transparent near some of the canvas edges when I zoom back in.
Let’s say I have a new A3-landscape file, zoomed out to less than 10% so I can block in shapes on the whole canvas. I leave the background layer a solid white or apply some other solid color, then make a new “Normal” blend-mode layer on top and start painting with a Normal blend-mode brush. I then use the transform tool to make some adjustments, and continue painting after applying the transform (no mask).
At some point, when I zoom in (while still painting, not actively transforming), I’ll notice that the transparent checkerboard pattern is peeking out at the bottom or sides of the canvas. It almost looks like I took the soft airbrush and erased a straight line from all solid background layers along the bottom of the canvas.
However, when I either hide then unhide the Background layer, or just undo my last brushstroke since zooming in, the transparency goes away and the canvas is back to being a solid color. Redoing my last brushstrokes does not return the transparency.
It seems like a rendering problem to me, like Krita 5.2.3 isn’t fully stepping out of the fast/instant preview mode across the entirety of the canvas. To be clear, nothing else looks fuzzy, it’s just the temporary transparency along the edge of the canvas, and it seems to get worse the more I zoom in. To be clear, I only think it’s the transform tool causing it, since I know the Instant Previews do tend to make things a bit fuzzy when zooming in while transforming or configuring a filter.
Unfortunately, it’s not very repeatable. I’ve only seen it three times since I updated Krita, and each time it left me wondering what I did to ruin my poor in-progress painting. I was just confused enough that I “solved” the problem each time before I could even realize what was happening or grab a screenshot.
For reference, I’m using Direct3D with High Quality Filtering for the scaling, and Bicubic filtering on the transform tool. My system is pretty beefy with an RTX 3080 and 32 GB of RAM, so I don’t see that being the issue.
The last time I noticed this, the brush I was using was the “Basic 5-Size Opacity”, so nothing fancy. I’ve also seen it with the “Charcoal Rock Soft” brush.




