OpenEXR the PNG killer

more and more reasons to do OpenEXR now

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The thing about formats is it takes a LONG time for format adoption to become a thing. I remember back in the day, everything was jpg, or sometimes bmp. And no one wanted to use png due to poor support. It took so many years for png to become a replacement for jpg. Animated Webp and Animated PNGs have also been a thing for a while with currently 93%+ browser support, and yet we still see everyone taking gifs for animated images. And even in PNG, many still don’t properly take HDR.

Currently, the image formats that are getting the most support is AVIF and JPEG XL. And even then, It will probably be a good decade.

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I don’t think browser support would even cross my mind as a factor for this. The whole video is about a pipeline workflow.

Did you know OpenEXR development is funded by the Academy Software Foundation, literally because everyone in film needs it and they wanted to make sure the project is not just abandoned some time in the future. So as far as motion pictures go, EXR is the de facto standard for renders.

The ASF seems like a pretty neat organisation.

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I did not know that. I thought it was just the people at ILM using it internally and and allowing others to use it too. So it really is the way to go. I always thought was to damn amazing when I started doing post.

It is the best thing to use if you a) have the space and b) want/need control. No matter if After Effects, Nuke, DaVinci… the downside is that sometimes you need a little bit of a setup, especially how you set your renderings up in Blender or what ever other 3D package you’re using.

Been working with PNGs for videos for a couple of years until I learned that EXR is the best format for high quality video stuff that everyone can access.

EXR for video and for stills/paintings that I need to send to clients TIFF/TIF might be the best “professional” graphics format, aside from the native files like PSD, kra, etc.

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Tiff is a good format for sending final painting to client, but photoshop has spoilt it. Photoshop saves its own version of tiff which is not compatible with other software which follow tiff standard. And if we save layered tiff from other software it is a hit or miss in photoshop. The funny thing I found in my last project is that Photoshop saves a psd structure inside tiff and this format is not limited to 2gb file size limit of psd. So if you save a PSD from Krita which is above 2gb file size it won’t open in PS. But if you save a tiff it will open. the issue is PS doesn’t recognize layered tiff from krita and others.

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Oh my goodness, that doesn’t sound good. Thanks for the info!

@amyspark has added support for photoshop type of tiff, so we need to test it a bit more.

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