Paint on a 3d model

Having read this thread Quick editing Blender Textures in Krita and the current development on Blender’s texture painting project. I am wondering: is it actually the right move to add a 3d workspace to Krita? Considering the possible performance hits and/ or additional clicks to get data across from one to the other, maybe it is more feasible to improve Blender’s brush engine. Currently, Grease Pencil pretty much only uses a pressure sensor. It has a randomiser (fuzzy dab) and you can rotate the brush tip with an angle parameter. Wouldn’t it be more feasible to bring Krita’s brush engine over to Blender?

Blender can use a better brush engine, not to mention its complete lack of brush management. Such a project is not currently scheduled, see: Paint Mode: Design Discussion & Feedback - #90 by Hologram - Blender Development - Blender Developer Talk. Importing Krita brushes/ bundles to Blender should, I think also be considered as possible interoperability improvement. And has the potential to use the new resource management system of Krita for Blender brushes. Or is this more like wishful thinking?

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