(paper) Texture...brushes...and digital painting

I linked the video of them here:

Here the direct link for the .kra files of the smart canvas: Smart Canvas .KRA

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No, that’s not reality. A big piece of chalk and a small piece of chalk have the same texture. The chalk
particles/texture is the same regardless of the size of the piece of chalk. :slight_smile:

What I’m saying boils down to that I would prefer it to work more like natural media… i.e. the way Painter handles papers and brushes.

Yes, that’s true, I took a look at that a while back and found it too complicated to use. It’s okay…I’ll survive. Thanks!

But if you were to physically transform it larger, those particles would also be larger. It’s not getting a bigger piece of chalk, it’s making the piece of chalk you have bigger. If you want a bigger piece of chalk, you would have to make a new brush tip image of that bigger piece of chalk.

That’s not reality. I just explained that. Chalk is chalk whether big or small, the pattern, the texture, the particle size is the same.

BTW, you might want to switch to using “h) Chalk Details” or “h) Chalk Soft” because both of those use an actual pattern in addition to the brushtip.

Thanks for that suggestion. I do have a lot to learn. I have and do use those on occasion. Depends on what I’m working on at the time…Been using the chalk soft a bit more on the ‘pastel’ image I’m practicing on. :wink:

Good Discussion! Thanks for all the suggestions, tips, advice, etc.
Much appreciated!

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I have used painter a bit in early days of my career and I understand what you are suggesting. I think it is a part of Painter’s natural media simulation. It is an interesting feature, I am guessing it might be a bit heavy on computation side. But interesting feature indeed in my opinion.

I think you can also control the grain, height etc of the texture.

I would suggest you add a video or some images showing how it is in painter it might help people to visualise it better

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Yes. Sounds like you understand what I’m getting at…It is really just different approaches to digital art.

I think Krita can probably do all of the things necessary to create the natural media simulation like painter, but yeah, the interface for it isn’t designed to make it easy. I wonder if a plugin could be made to give an intuitive interface for this that made the appropriate changes in the background so it’s easy to use.

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when you describe it that way, sounds like the brush tip texture is being generated as modified noise or something. It’d have to use a consistent seed to not change when it regenerates as max brush size increases beyond whatever it has. Seems like an interesting idea

Give the opportunity to “Optionally” exclude the “Masket Brush” tip from scaling along with the main brush tip, maybe this will give the desired separation into “shape” and “material inside the shape”. Thus, three textures could be used, which are separately responsible for the three parameters “tip shape”, “tip material” and “canvas material”. As far as I understand, now we can either disable scaling or scale two tips at the same time.

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After watching an 18 minute Youtube video I’m not sure I follow this ‘Natural Canvas Painter Texure’.

We’re all talking about Corel Painter right? This video is talking about something different?
I’m pretty confident this is just the Texture/Pattern effect of every major Graphic Digital Program (Krita, CSP, PS, PaintStorm, Procreate).

The difference being:
Corel is ‘global’, the texture is on the paper and it is applied to every brush.
Others program the texture is applied per brush.


Although I think the Smart Canvas and matching texture on the brush render some cool (and realistic?) results


But this is only my personal opinion.

I can’t watch youtube videos, I want to know how the smart canvas is different from what I said before?

If only the unpainted parts also show the paper texture, just don’t use inherited alpha.
333

edit.
I found the kra file for the smart canvas, which uses the “Grain Extract” blending mode.
There are others, more complicated than the way I use.

Now I know it works better with the “Grain Extract” blending mode.
This does not darken the paint color significantly.

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That’s something I’ve been wanting for a long time. Would definitely make the masked brush so much more powerful. For the OP’s needs, it’d still be a workaround, but at least would give him/us the desired results.

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I think Kenny is talking about the fact that when you vary the size of a real brush, the brush maker always uses the same kind of bristles, but he adjusts the quantity and joins the bristles with identical length and strength of weave. A real brush does not scale, it always has the same kind of bristles of the same thickness.
And with chalk it is similar, if I cut out a smaller piece from a large block of chalk, then only the area that touches the medium is smaller, but the grain does not scale. This is the difference to our digital brush tips whose “bristles” vary in size as only the image of the brush tip is scaled, no part of it is cut off or added, only the image size is changed and so its appearance changes in contrast to the real medium, where only the applying area is different.

Further, I think this talking past each other is because many of us have so internalized the “digital behavior” of the brushes, paper and canvas media we work with that we find it hard to take a step back to look at it. So, despite distance, we still see the same thing as if it were burned in like still images burned in on the “good old” CRT monitors.

Michelist

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Yes. Thanks.

wouldn’t the biggest obstacle to what he wanted.

which is i understand pattern brushtip, that uses the brushtip image , is that those brush tips are not exactly tileable - as they are not pattern. Nor are they large enough for a portion of them to be used as that shaped of brush tip then be able to go from one portion of it to the other portion as the brush grow.