So, these are all variations on a theme. What we’re doing here is just repeating the same function on the base uv coordinate over and over and getting funky marbely patterns through that.
Malachite:
$ratiov = $h/$w;
$uv = [$u, $v*$ratiov, 0];
$uv = $uv+vfbm($uv);
$uv = $uv+vfbm($uv);
$uv = $uv+vfbm($uv);
$uv = $uv+vfbm($uv);
$c = fbm($uv);
$color = ccurve($c,0,[0,0,0],4,0.567308,[0,0.666667,0.498039],4,1,[0.235294,1,0.45098],4);
$color
This one’s kinda bizarely metalic:
$ratiov = $h/$w;
$uv = [$u, $v*$ratiov, 0];
$uv = $uv+vnoise($uv*5);
$uv = $uv+vnoise($uv*5);
$c = noise($uv*5);
$color = ccurve($c,0,[0,0,0],4,1,[1,1,1],4);
$color
One based on turbulence.
$ratiov = $h/$w;
$uv = [$u, $v*$ratiov, 0];
$uv = vturbulence($uv*2);
$c = vturbulence($uv*3);
$color = ccurve($c,0,[0,0,0],4,1,[1,1,1],4);
$color
Don’t remember why I saved this one…
$ratiov = $h/$w;
$uv = [$u, $v*$ratiov, 0];
$uv = vfbm($uv);
$uv = $uv+vfbm($uv);
$c = voronoi($uv, 2);
$color = ccurve($c,0,[0,0,0],4,1,[1,1,1],4);
$color
One with very bright lines:
$ratiov = $h/$w;
$uv = [$u, $v*$ratiov, 0];
$size = 3;
$uv = vturbulence($uv*$size);
$c = voronoi($uv*$size, 2);
$color = ccurve($c,0,[0,0,0],4,1,[1,1,1],4);
$color
